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Is your feature request related to a problem? Please describe.
There are a number of UI windows in the game in which their help text are still hardcoded strings; For example, string would be typed "<R>eset", instead of "Reset" with reference to action RESET.
Here's another, more direct example, starting from this line:
This could cause issues in which end user changes their keybindings and not seeing it reflected in the UI.
In my personal use case, I replace keybinds display in the UI, and updating the hardcoded strings breaks translations.
Solution you would like.
These UI elements should updated so they aren't hardcoded with the default keybinds.
Describe alternatives you have considered.
A lot of these are older windows, so could wait until they get converted to ImGui to be done correctly?
Additional context
These are the windows I've found with hardcoded help text:
Every so often I've thought about trying to take on this issue but idunno what's the gold standard in how help text should be handled, and also there is the reason mentioned in the alternatives above.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
There are a number of UI windows in the game in which their help text are still hardcoded strings; For example, string would be typed
"<R>eset"
, instead of"Reset"
with reference to actionRESET
.Here's another, more direct example, starting from this line:
Cataclysm-DDA/src/game.cpp
Line 6825 in bf9445f
This could cause issues in which end user changes their keybindings and not seeing it reflected in the UI.
In my personal use case, I replace keybinds display in the UI, and updating the hardcoded strings breaks translations.
Solution you would like.
These UI elements should updated so they aren't hardcoded with the default keybinds.
Describe alternatives you have considered.
A lot of these are older windows, so could wait until they get converted to ImGui to be done correctly?
Additional context
These are the windows I've found with hardcoded help text:
Every so often I've thought about trying to take on this issue but idunno what's the gold standard in how help text should be handled, and also there is the reason mentioned in the alternatives above.
The text was updated successfully, but these errors were encountered: