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costards2/README.md

Hello World, I'm Pedro Costard Oliveira

💫 About Me:

Hi! I'm Pedro Costard, and I'm majoring in Information Systems at UNEB, with a passion for technology, storytelling, and creating meaningful interactive experiences.

Most of my work is focused on programming and game development, especially using C#, Unity, and .NET. I also have experience with front-end technologies like JavaScript and CSS, and I enjoy combining technical and creative thinking in everything I build.

I’ve worked as a QA intern at EPRA Games, where I took part in testing, bug fixing, and improving development workflows through organized documentation and teamwork. This experience sharpened my attention to detail, communication skills, and ability to work in agile environments.

I’m also interested in secure coding practices and strive to apply cybersecurity fundamentals in my workflow—from version control and data handling to building reliable and maintainable systems.

I'm fluent in English, which allows me to work comfortably with technical documentation, collaborate with international teams, and contribute to projects in global environments.

In addition, I have a solid understanding of software architecture, Git-based version control, and collaborative workflows. I'm comfortable working independently or as part of a team, and I’m always looking to learn, grow, and contribute to projects that make an impact.

Whether I’m building systems, solving problems, or crafting engaging experiences, I’m driven by curiosity and the desire to turn ideas into something real.

🌐 Socials:

LinkedIn

💻 Tech Stack:

Java JavaScript HTML5 C# C++ C CSS3 Godot Engine Blender Unity

📊 GitHub Stats:



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  1. Elementum-The-Card-Duels Elementum-The-Card-Duels Public

    C# 1

  2. Game-Jam-2023 Game-Jam-2023 Public

    Game Jam Plus 2023.1

    ShaderLab 1

  3. VirtualGuy_Plataforma2D VirtualGuy_Plataforma2D Public

    2D PLATAFORM GAME UNIFIEL

    C# 2

  4. Zombie-FPS-Project Zombie-FPS-Project Public

    C# 2

  5. Esquilo-Espadachim Esquilo-Espadachim Public

    Prova de IA do semestre 2024.1, ela tem como finalidade criar uma simples cena de um jogo digital, utilizando sprites definidos através dos recursos do motor de jogo UNITY

    ShaderLab 1

  6. Seminarios-Tematicos-II Seminarios-Tematicos-II Public

    ShaderLab