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Game: Improve cascaded shadow mapping if depth clamping is supported #22

Game: Improve cascaded shadow mapping if depth clamping is supported

Game: Improve cascaded shadow mapping if depth clamping is supported #22

Triggered via push December 7, 2023 16:22
Status Failure
Total duration 6h 0m 29s
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build.yaml

on: push
Matrix: build
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2 errors
build (macos-latest, macos, x86_64, .tar.gz, debug)
The job running on runner GitHub Actions 3 has exceeded the maximum execution time of 360 minutes.
build (macos-latest, macos, x86_64, .tar.gz, debug)
The operation was canceled.