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Update mod-request.md
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Madis0 authored Jun 24, 2021
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---

<!---
Before you request a mod, please search if it has already been requested: https://github.com/Madis0/fabulously-optimized/issues
In most cases I only accept mods that work strictly client-side (meaning on every world and server).
If you want to suggest a mod that only works in singleplayer and/or needs server support,
please elaborate more on why this would benefit everyone and would still keep the gameplay "vanilla-like".
Don't forget to include any downsides of your suggestion, you know there are some for every mod.
-->

**Mod name**
<!--- Full name of the mod. -->

**Curseforge link**
<!--- Required, if you want the mod included right away. Otherwise I can still consider it if it gets posted to CF later. -->

**Modrinth link**
<!--- Optional, may become useful in the future when Modrinth adds modpack support. -->
<!--- If it exists, please include it. -->

**Other link**
<!--- Optional, e.g. GitHub link if the mod is not posted on either platform yet. -->
**Other links (optional)**
<!--- E.g. Github or Modrinth. -->

**What it does**
<!--- A short description of what the mod does. -->

**Why should it be in the modpack**
<!--- How can the mod benefit everyone using the modpack? -->
<!--- How can the mod benefit everyone while keeping the experience "vanilla-like"? -->

**Why shouldn't it be in the modpack**
<!--- Any pitfalls like no CF release, beta testing, missing APIs... -->
<!--- Examples: it's not on Curseforge, it is still in beta, depends on something, has confusing settings, etc. -->

**Categories**
<!--- Select any that match: -->
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- [ ] Fixes a bug/dependency
- [ ] Replaces an existing mod

**Additional details**
**Additional details (optional)**
<!--- Anything else you want to add? -->

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