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General Description
A real-time platformer where a general purpose of the game is to destroy all of the pillars by killing all of the monsters in a room with a pillar 
and then defeat the final boss in the room with an exit at the center of the room. The dungeon where the hero travels was randomly generated using Kruskal’s
and is set to be size 3 by 3, but can be modified to any size. In order to find controls, start the game, choose the hero and press ESC to see the Control Menu. 
Currently, three classes are available, each with separate special abilities. Press P to enable respawn. 

Thank you for looking at the DungeonAdventure project!

Design Patterns Used
Entity Factory
Mock Objects
MVC framework
Serialization
Database - access, rather than manual entering of data for enemies

Instructions on how to run the program in an IntelliJ IDE:
Download the project by using the Git link or a zip file.
Unarchive or import the project into IDE
Find main in the desktop/src/com.game folder
Run the main
If assets are not recognized, specify the environment variable as [nameOfTheProject]/assets

Instructions on how to run the program as an executable:
Download the executable from Inno Folder
Excecute

Enjoy the game!

Created by: Justin Goding, Daniil Filienko, Abi Gutierrez

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