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The auto-levelling system in 'NPC customization and management' now only affects NPCs, not the player (or other player-created characters).
The 'revised inn' component was broken by a previous update but should now work correctly.
Fixed a vanilla bug that meant that on Enhanced Edition games, Thaxll'ssillyia was casting at the wrong level.
Dragons on oBG2 were erroneously getting an additional attack per round (and have been for the whole lifetime of the mod! If you actually want to keep the +1 APR, or add it on EE, set dragons_get_plus_one_apr to 1 in the ini before installing.)
The 'revised elementals', 'revised permanent death', and 'HLAs as innate' components were supposed to be marked as incompatible with Spell Revisions, but weren't being due to a typo.
'Slower reputation gain' was erroneously being marked as incompatible with ToF's 'revised kits and abilities'.
Mummy Rot now displays an icon.
Fixed a bug and some documentation errors in the 'reduce power of overpowered items' component.
Tweaked the help scripts, mostly to (try to) fix issues with IWD creatures being too enthusiastic about joining fights.
Fixed an issue with revised resurrection that was stopping imprisoned party members from rejoining.
On Enhanced Edition games, we no longer overwrite the default AI for summoned creatures (by now it's not really necessary, and it's causing issues, e.g. breaking shamans' summoned spirits).
Belatedly documented hotkey control of summoned creatures (now relevant only for oBG2).
Fixed a typo in 'Better Calls for Help' that was causing help scripts occasionally to overwrite other scripts.
The new Ulgoth's Beard textscreen now works properly on EET.
Player-summoned planetars, though still committed to compassion and mercy, no longer heal enemies.
NPC Customization and Management should correctly handle removing a dual class from an NPC.
Bassilus wasn't being assigned to a difficulty control (he's now assigned to the general AI one).
If you use NPC Customization and Management to change a ranger to a different class, their two pips in two-weapon fighting are correctly removed.
NPC Customization and Management no longer removes all spells from Baeloth (who it's not supposed to edit).
If you use NPC Customization and Management to change a core-game NPC's class or kit, they should no longer be barred from using items that are supposed to be only usable by them.
At the start of Siege of Dragonspear, NPC Customization and Management no longer resets the hit points of NPCs who have previously been in the party.
Improved compatibility management between SCS and ToF versions of shapeshift.
Fixed a compatibility issue between 'Fine Weapons' and ToF monks-use-staff component.
Scrolls of Shocking Grasp no longer target the caster if you have installed the 'Use IWD Shocking Grasp' tweak.
Scrolls of Turn Pebble to Boulder now work properly.
The tweak to Protection from Normal Missiles should now work properly.
The tweak to Mordenkainen's Sword THAC0 no longer fails if Spell-50 or similar is installed.
Wands of Spell Striking now penetrate SI: Abjuration.
For modders: included reasonably detailed SFO documentation in dw_talents/sfo/doc/index.html.
Fixed a library bug with SFO patching of EFF files.
SFO's 2DA and array functions now handle empty arrays more gracefully.
Other misc SFO fixes and tweaks prior to documentation release.
Readme history section now lists components in chronological order, not reverse chronological order.