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rgb_3d_reconstruction

Purpose

  • A handy pipeline to make a textured mesh from rgb images (currently) by the traditional methods.
  • Reproduce the latest methods.

How to use

# Compile COLMAP and OpenMVS in the ACKNOWLEDGE into the directory "third_party", and run the following script.
bash rgb_reconstruction.sh $1   # $1 must be an absolute path.

Data configuration

-- test
    -- images      --> Image and camera prior information.
        -- 00000000.jpg
        -- 00000001.jpg
        ...
        -- 00000333.jpg
    -- sfm         --> Undistorted images, poses and optimized intrinsics.
    -- mvs         --> Depth map and fused point cloud.
    -- mesh        --> Textured and un-textured mesh.

We provide a sample data in Baidu Disk from DTU datasets and the password is uts5.

TODO

  • Released Pipeline for COLMAP and openMVS as a library. From rgb input into textured mesh.
  • Add keyframe abstraction from SLAM-Based algorithm.
  • ACMM Re-producing
  • Combine Poisson Reconstruction.

Samples

  • DTU-scan1
  • Scannet
  • Eth3d

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