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Updating changes and bumped patch version
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andrewkaufman committed May 14, 2014
1 parent 766686c commit d8afa54
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# 8.4.3

#### IECore

- Improved precision of Imath Vec and Color repr() and str().
- Using mutex on all access to the internal directory nodes in StreamIndexedIO.
- SceneCache attribute read is now thread-safe.

#### IECoreMaya

- Working around a bug in Maya for meshes with 6 or more UV sets.
- Fixed precision issue in failing test case.

#### IECoreHoudini

- Improved Exception handling in Houdini SceneCache nodes.
- Improved UI for Expand/Collapse buttons.
- Fixed bug in CortexConverter SOP todo with multiple CortexObject primitives with the same name.

#### IECoreNuke

- Fixed a bug in the SceneCacheReader that was preventing animated scene caches from displaying properly.

# 8.4.2

#### IECoreNuke
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2 changes: 1 addition & 1 deletion SConstruct
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ieCoreMajorVersion=8
ieCoreMinorVersion=4
ieCorePatchVersion=2
ieCorePatchVersion=3
ieCoreVersionSuffix="" # used for alpha/beta releases. Example: "a1", "b2", etc.

###########################################################################################
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