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Releases: ImageEngine/cortex

Version 8.5.0

06 Jun 23:16
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IECore

  • Added python binding for RefCounted::refCount()
  • Fixed default ObjectPool for larger sizes

IECoreRI

  • Changed SHWDeepImageReader to convert depth to standard Z (distance from eye plane), instead of spherical distance from the near clip.
  • Changed SHWDeepImageWriter to convert back to spherical distance from the near clip, assuming the incoming DeepPixels represent distance from eye plane.

IECoreHoudini

  • Fixed bug in SceneCache ROP when re-rooting flattened geo with errors

Version 8.4.7

23 May 20:09
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IECore

  • IECore.ls supports ambiguous padding when the sequence is not a regular frame range.
  • IECore::frameListFromList correctly handles reverse order lists.

Version 8.4.6

22 May 15:46
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IECore

  • Removed unnecessary overhead from Object::copy().

IECoreHoudini

  • Fixing crash in SceneCache ROP todo with "scene:visible" attribute.

Version 8.4.5

20 May 19:15
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IECore

  • Fixing seg fault when attempting to read a non-existant attribute several times.
  • Minor fixes for issues highlighted by Coverity.

IECoreRI

  • Added support for string array options in SXRenderer.

IECoreMaya

  • MayaScene now outputs the "scene:visible" attribute based on Maya visibility.
  • SceneShapeInterface::componentNames() and selectionName() now work even if the Maya viewport hasn't refreshed.

IECoreNuke

  • Added support in DeepImageReader for ZBack channels.

Version 8.4.4

14 May 18:10
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IECore

  • Fixed StringData repr() to support newlines and quotes.

Version 8.4.3

14 May 18:09
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IECore

  • Improved precision of Imath Vec and Color repr() and str().
  • Using mutex on all access to the internal directory nodes in StreamIndexedIO.
  • SceneCache attribute read is now thread-safe.

IECoreMaya

  • Working around a bug in Maya for meshes with 6 or more UV sets.
  • Fixed precision issue in failing test case.

IECoreHoudini

  • Improved Exception handling in Houdini SceneCache nodes.
  • Improved UI for Expand/Collapse buttons.
  • Fixed bug in CortexConverter SOP todo with multiple CortexObject primitives with the same name.

IECoreNuke

  • Fixed a bug in the SceneCacheReader that was preventing animated scene caches from displaying properly.

Version 8.4.2

22 Apr 20:55
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IECoreNuke

  • Redesigning SceneCacheReader and fixing it for several known bugs (bug in 8.4.1, flickering, selection reset after file change, no TCL expressions)

Version 8.4.1

16 Apr 16:35
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IECore

  • Compilation patches for Ubuntu 13 and Mint 16

IECoreMaya

  • Fixed ToMayaCurveConverter for cubic non periodic curves (it was previously not possible to roundtrip such a curve using the To/From converters).

IECoreHoudini

  • Fixed SceneCache ROP crash when a name attr existed, but the name was blank.

IECoreNuke

  • Fixed a bug with SceneCacheReader where it wouldn't update correctly when wrapped by a python node.
  • Fixed a bug with SceneCacheReader that was causing flickering artifacts when using animated geo.
  • Fixed a bug with SceneCacheReader for infinite instantiation of Ops due to knob changes during the validate method.

Version 8.4.0

01 Apr 21:31
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IECore

  • Fixed a bug where the EXRImageReader would interpret Deep EXRs as valid.
  • Added IECore::EXRDeepImageReader (only when building with OpenEXR 2)
  • Added IECore::EXRDeepImageWriter (only when building with OpenEXR 2)

IECoreRI

  • Added support for coordinate systems and a world transform in SXRenderer

IECoreHoudini

  • Fixed crash when merging CortexPrimitives in Houdini 13.

IECoreNuke

  • Fixed a bug with IECoreNuke::SceneCacheReader that was causing hanging and crashing.
  • Fixed linking of IECoreNuke for Nuke 8.

Version 8.3.0

18 Mar 17:03
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IECore

  • Refactored StandardRadialLensModel to match 3dequalizer

IECoreRI

  • Added support for user options in SXRenderer
  • Added support for multiple repeated shading grids in SXRenderer
  • Removed conflicting parameter type warning for coshaders