Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Carpenter's Paths #317

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

CruzBishop
Copy link
Contributor

Well, this was a fun experience :)

This commit adds paths, aptly named Carpenter's Paths. Also knows as Carpenter's Track and Stumpcutter's Gangplank. Arr! 💀

Crafting table overview:

2015-11-13_15 48 32

Raw blocks in the ground:

2015-11-13_15 49 39

Gravel path:

2015-11-13_15 50 04

Camouflaged grass path at night + Glowstone dust lighting

2015-11-13_15 51 11

@Syndaryl
Copy link

Looks good!
Does this try speed modifications, like other road blocks, or is it purely decorative?

@CruzBishop
Copy link
Contributor Author

Thanks :) It's purely decorative, I wasn't sure if speed should be affected by it

@Syndaryl
Copy link

I'm happy with purely decorative. I've seen a lot of weird little side effects with movement modifying roads (enemy AI is particularly quirky).

How do road blocks connect up with slopes? If I want a slope to do a change in height, instead of steps or a one-block discontinuity?

@CruzBishop
Copy link
Contributor Author

I hadn't thought of that, just tested and it doesn't seem to be very good. Graphically it's a one pixel step, but in terms of functionality, you can't run straight from a path up a slope.

I'm not really sure how to get around that :(

@Mineshopper
Copy link
Owner

I like the idea, but I don't think it is unique enough on its own. This is possible with the Collapsible block, and I was even thinking of adding adjustable step increments to the Carpenter's Block -- which would further add this sort of capability.

I admire your effort, though. If you can think of an effect unique to just this block, whether it is something you can implement or you would like me to take a shot at, I am more than happy to hear it. One idea might be adding some different rendered styles, maybe uniquely coverable elements as well. I can contribute to the idea a bit, but I don't have as much time as I used to.

@CapivaraTupiniquim
Copy link

Hi @CruzBishop and @Syndaryl , could you tell me if the Mod will be updated to 1.15.2 or something?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants