Skip to content

Skill packet differences (Behead) #273

Description

@Terotrous

For Behead, and maybe other skills, Zenmya reveals that the official sends skillhitinfo along with the ZC_Skill_Melee_Ground packet, though in our implementations we typically send no hitinfo with it and instead send it later in a ZC_Skill_Hit_Info packet. ZC_Skill_Melee_Ground also has the effect of playing the skill's animation on the client side.

In Behead's specific case, it has 2 hitboxes, the first of which uses the ZC_Skill_Melee_Ground packet, and the second creates a ZC_Skill_Hit_Info packet. Currently it sends two ZC_Skill_Hit_Info packets, which is visually indistinguishable in gameplay, but may indicate that our implementation of the skill packets could be wrong / innaccurate.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementThis issue is about improving the quality of code or a feature.help wantedThis issue requires help from other contributors.

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions