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3 changes: 3 additions & 0 deletions src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2535,6 +2535,7 @@ skills["Bladefall"] = {
baseFlags = {
spell = true,
area = true,
duration = true,
},
baseMods = {
skill("radius", 44),
Expand Down Expand Up @@ -2802,6 +2803,7 @@ skills["BladefallAltZ"] = {
baseFlags = {
spell = true,
area = true,
duration = true,
},
qualityStats = {
{ "active_skill_base_area_of_effect_radius", 0.15 },
Expand Down Expand Up @@ -14223,6 +14225,7 @@ skills["SmokeMine"] = {
mine = true,
area = true,
buff = true,
duration = true,
},
baseMods = {
skill("radius", 18),
Expand Down
1 change: 1 addition & 0 deletions src/Data/Skills/act_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2821,6 +2821,7 @@ skills["ColdSnap"] = {
baseFlags = {
spell = true,
area = true,
duration = true,
},
baseMods = {
skill("dotIsArea", true),
Expand Down
6 changes: 3 additions & 3 deletions src/Export/Skills/act_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -473,7 +473,7 @@ return function(skills, mod, flag, skill)
#mods

#skill Bladefall
#flags spell area
#flags spell area duration
statMap = {
["quality_display_bladefall_is_gem"] = {
--Display only
Expand Down Expand Up @@ -513,7 +513,7 @@ return function(skills, mod, flag, skill)
#mods

#skill BladefallAltZ
#flags spell area
#flags spell area duration
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.hitFrequency / (1 + activeSkill.skillData.incVolleyFrequency / 100)
end,
Expand Down Expand Up @@ -2933,7 +2933,7 @@ return function(skills, mod, flag, skill)
#mods

#skill SmokeMine
#flags spell mine area buff
#flags spell mine area buff duration
statMap = {
["base_movement_velocity_+%"] = {
mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
Expand Down
2 changes: 1 addition & 1 deletion src/Export/Skills/act_int.txt
Original file line number Diff line number Diff line change
Expand Up @@ -651,7 +651,7 @@ return function(skills, mod, flag, skill)
#mods

#skill ColdSnap
#flags spell area
#flags spell area duration
#baseMod skill("dotIsArea", true)
#baseMod skill("radiusLabel", "Initial Burst:")
#baseMod skill("radiusSecondaryLabel", "Initial Chilled Ground:")
Expand Down