in terms of using neovim
- use clangd for intelisense a. for creating compilecommand.json open power shell and paste this command ( & "PathTo\UnrealBuildTool.exe" -mode=GenerateClangDatabase -project="PathTo\PacManGame.uproject" PacManGameEditor Win64 Development -OutputDir="PathTo\PacManGame" ) use correct path and regerate it when you change build.cs or add module or changing build setting in unreal
- tab / ctrl-n : is for auto complete