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One of Redstone Tools' biggest features is the macro system it adds. The macro system allows users to increase their productivity by removing the need to type commands into the chat and instead lets the user press a key to run a single or multiple commands (macros can also be triggered using a command, they don't require keybinds). Below is a guide on how to get started using macros.
To add, edit, delete, disable/enable or simply inspect macros you have to open the macro menu, to do this open the main menu (or the escape menu), and go to Options... -> Controls... -> Macros...
. Once you're in the macro menu you'll be able to:
- Edit macros by clicking the pencil icon next to the macro you want to edit.
- Delete macros by clicking the red X next to the macro you want to delete.
- Disable/enable macros by unchecking/checking the box next to the macro you want to disable/enable.
- Create a new macro by pressing the
Create new...
button.
Once you're editing a macro you'll have the option to change its name, keybind, and commands. Note that changes won't be saved until you click Done
, to discard changes you can click Cancel
or press escape.
Redstone Tools adds gamerules to help users configure their worlds just the way they like them, below is a list of all gamerules added by Redstone Tools and what they do.
Whether or not containers should drop their items when they're broken, defaults to true.
When enabled, force updates all blocks in your selection after a WorldEdit action such as //paste, //set, etc., defaults to false.
Redstone Tools adds a bunch of commands to improve productivity. Below is a list of the names of all commands added by Redstone Tools and what they do.
Gives you an exact copy of the block you're looking at including it's NBT data.
Gives you a block of the specified type with the color of the block you're looking at.
The block type.
Teleports you distance
blocks in the direction you're looking or to the block you are looking at if it's closer.
The distance to teleport you in blocks, defaults to 50.0.
Whether to teleport to a fluid you're looking at if it's closer than distance
, will let you teleport through fluids if set to false, defaults to false.
Runs a macro.
The name of the macro to run.
Converts a number to a different base and outputs it.
The number to convert, e.g. 0b1001, 0xffe2, 0o25, 0d123 or 123.
The base to convert number
to, e.g. decimal, hexadecimal, 5, etc.
Gives you a container that outputs the specified signal strength.
The signal strength the barrel should output, defaults to 15.
The container type to give you, defaults to auto meaning it'll be a barrel or command block for overloaded ss.
Binds the next command you run to the item you're holding.
Lets you place blocks in the air if there is no block in reach.
Automatically places redstone dust on colored blocks such as wool and glass that you place.
Makes the redstone dust hitboxes bigger.
Converts all colored blocks such as wool and glass in your selection to the given color.
The color to convert the selected blocks to.
If set will only color the blocks with this color. For example, if onlyColor
is red only red blocks will be recolored.
Stacks your selection with a custom distance.
The amount of times to stack your selection, defaults to 1.
The direction to stack your selection in, defaults to me (the direction you're looking in).
The offset between copies, defaults to 2.
Force updates all blocks in your selection.
Minimizes your selection by removing surrounding layers consisting of only air. Note that this might not work with some selection visualisers like //drawsel.
Interprets your selection as a binary number and outputs it. First position is the MSB.
The offset between tested blocks, defaults to 2.
The block that represents a 1 bit, defaults to redstone_lamp[lit=true] (a lit redstone lamp).
The base to output the value of the binary number in, defaults to decimal.
Whether the bits are in reverse, defaults to false.