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Add package source to Build.props
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Banane9 committed Feb 12, 2024
1 parent 9995c39 commit 5e20a01
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Showing 5 changed files with 7 additions and 15 deletions.
4 changes: 4 additions & 0 deletions Directory.Build.props
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Expand Up @@ -10,6 +10,10 @@
<GenerateDocumentationFile>True</GenerateDocumentationFile>

<CopyToLibraries Condition="'$(CopyToLibraries)'==''">true</CopyToLibraries>

<RestoreAdditionalProjectSources>
https://pkg.munally.com/MonkeyModdingTroop/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>

<PropertyGroup Condition="'$(NugetPath)'==''">
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Expand Up @@ -15,7 +15,7 @@

<ItemGroup>
<PackageReference Include="MonkeyLoader" Version="0.3.0-beta" />
<PackageReference Include="PolySharp" Version="1.13.2">
<PackageReference Include="PolySharp" Version="1.14.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
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2 changes: 1 addition & 1 deletion MonkeyLoader.Resonite.Integration/BrotliPatcher.cs
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Expand Up @@ -17,7 +17,7 @@ internal sealed class BrotliPatcher : Monkey<BrotliPatcher>
protected override IEnumerable<IFeaturePatch> GetFeaturePatches() => Enumerable.Empty<IFeaturePatch>();

[HarmonyPrefix]
[HarmonyPatch("Brotli.NativeLibraryLoader, Brotli.Core", "GetPossibleRuntimeDirectories")]
[HarmonyPatch("Brotli.NativeLibraryLoader", "GetPossibleRuntimeDirectories")]
private static bool GetPossibleRuntimeDirectoriesPrefix(ref string[] __result)
{
__result = new[] { Mod.Loader.GameAssemblyPath };
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Expand Up @@ -26,7 +26,7 @@
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Lib.Harmony" Version="2.3.0-prerelease.5" />
<PackageReference Include="Lib.Harmony" Version="2.3.0-prerelease.7" />
<PackageReference Include="Krafs.Publicizer" Version="2.2.1" />

<Reference Include="FrooxEngine">
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12 changes: 0 additions & 12 deletions NuGet.config

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