Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Clamp between 0 and 1 Updated the GameRenderMixin#getNightVisionStrength method to properly clamp the return value between 0 and 1, instead of 0 and 100. Added an additional check to reduce objectively pointless computation. * Use floats instead of doubles
- Loading branch information