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StormBurpee/README.md

Storm Burpee

Hands-on software engineer · former Director of Engineering · Adelaide, Australia

I build and modernise web products, APIs and internal tools. Across 12+ years in commercial software, I've taken a product from concept to profitability, modernised live platforms and led engineering teams across Australia and the US.

Available for contract work and permanent engineering roles.

Discuss a project on LinkedIn · Work with me on Upwork

Recent projects

  • Somehow Solvent — a Next.js/React/TypeScript application with a pure simulation engine, transactional SQLite state and an immutable event ledger. Includes regression tests, browser tests and a local demo with simulated checkout.
  • AURIC — an original browser RPG with a custom TypeScript engine, pixel-grid artwork, synthesized audio and tested battle mechanics. Play the prototype.

Where I can help

  • Laravel & PHP: diagnose bugs, extend existing products, improve APIs and modernise legacy codebases.
  • Integrations & workflows: connect services, automate business processes and build the admin tools behind them.
  • Product delivery: turn a defined scope into working software, with tests, clear milestones and a maintainable handover.
  • Technical leadership: work alongside your engineers on architecture, migrations and delivery while staying hands-on.

Selected work

Work My contribution
SolarReviews Director of Engineering, May 2022–March 2024. Led 20+ engineers and team leads across Australia and the US; modernised a decade-old PHP platform with Laravel, Vue and shared services, and led the Rackspace-to-GCP migration.
RoofingCalculator Sole founding engineer. Built the MVP in three months; the product reached profitability in seven. Developed estimate engines, acquisition flows, dashboards and lead-distribution systems.
Andy.AI Engineering lead and technical architect, August 2025–August 2026. Worked on conversational workflows, APIs, integrations and persistent state for an AI travel and concierge product.
Hardware Store Simulator Founder and lead programmer at StellarFusion Studios. Developed the Unity/C# codebase and delivered a commercial Steam Early Access release with PlayWay.

I'm also building StormScape, a virtual tabletop and creator platform, with real-time collaboration and persistent campaign tools. It is an ongoing product.

Tools I work with

Web & backend: PHP · Laravel · JavaScript / TypeScript · Vue · Node.js · C# / ASP.NET
Data & infrastructure: MySQL · PostgreSQL · Google Cloud · Kubernetes
Other shipped work: Unity / C# · TensorFlow computer vision

Have a bug, integration or feature that needs an experienced pair of hands? Send me the scope on LinkedIn.

Pinned Loading

  1. somehow-solvent somehow-solvent Public

    A corporate survival game built with Next.js, React and SQLite, featuring a deterministic simulation engine and immutable event ledger.

    TypeScript

  2. auric-game auric-game Public

    A TypeScript browser RPG with a custom pixel engine, synthesized audio and deterministic battle mechanics.

    TypeScript