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This repository was archived by the owner on Jan 10, 2024. It is now read-only.
This repository was archived by the owner on Jan 10, 2024. It is now read-only.

Variable to allow hosts to enable One Global Currency and One Global set of laws from the start #1750

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@jadesycodes

Many extra large multiplayer servers have players who prefer to play with one global global currency and one active top level set of world laws while having the "settlements enabled." ... from the very START of the server.

Would you consider having something like a "OneGlobalFederation" variable? So, towns and countries can still be in multiples, but there is only 1 Federation and it covers the entire world. Because this seems popular, would you enable a quick-set option from a GUI or in a mechanics related area (e.g. Difficulty) for something like "OneGlobalFederation: true" or "OneGlobalFederation: false"?

Some players in large servers expect to log in and get global currency. As a host of a large server, I've noticed that not having global currency really bothers some people. So, having OneGlobalFederation variable will be helpful because you, as developers, will know what other variables need to be changed in order to have this setup be successful.

OR

Just add another layer on top of Federation called Global that allows server hosts to set up a global currency and global laws.

ALSO, if this option already exists in the configuration somewhere, please let me know.

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