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Markervision fix: Fixed registry table being able to have duplicates #1712

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Jan 6, 2025
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed corpse searching sound playing when searched by a spectator, searched covertly, or searched long range (by @TW1STaL1CKY)
- Fixed the mute button in the scoreboard not working (by @TW1STaL1CKY)
- Fixed a few errors in shop error messages (by @Histalek)
- Fixed `markerVision`'s registry table being able to contain duplicate obsolete entries, thus fixing potential syncing issues with markers (by @TW1STaL1CKY)

### Changed

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6 changes: 6 additions & 0 deletions lua/ttt2/libraries/marker_vision.lua
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,12 @@ markerVision.focussedMarkers = {}
-- @return MARKER_VISION_ELEMENT The marker vision object that was created
-- @realm shared
function markerVision.Add(ent, identifier)
local _, index = markerVision.Get(ent, identifier)

if index ~= -1 then
table.remove(markerVision.registry, index)
end

local mvObject = table.Copy(MARKER_VISION_ELEMENT)
mvObject:SetEnt(ent)
mvObject:SetIdentifier(identifier)
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