University of Idaho Virtual Technology and Design Laboratory
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ProceduralTerrain
ProceduralTerrain PublicStatic class to build procedurally build a terrain in Unity
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ProceduralLandcoverDresser
ProceduralLandcoverDresser PublicDress/Populate a Unity3D Terrain using the built-in terrainData asset lists and an image key
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rl-proj4-unity-api
rl-proj4-unity-api PublicProj.4 wrapper in VS Solution and a compiled library targeting Unity 3.5
Repositories
- UI_VRBurnLabUESource Public
The source project files for our VR Burn Lab developed for the Oculus Quest 2
Virtual-Technology-Laboratory/UI_VRBurnLabUESource’s past year of commit activity - hazardsees_WEPPERMIT_Frontend Public
Front-end repository for the HazardSEES FireEarth joint WEPP / ERMiT visualization
Virtual-Technology-Laboratory/hazardsees_WEPPERMIT_Frontend’s past year of commit activity - hazardsees_WEPPERMIT_API Public
API repository for the HazardSEES FireEarth joint WEPP / ERMiT visualization
Virtual-Technology-Laboratory/hazardsees_WEPPERMIT_API’s past year of commit activity - VTL_Catalogs_2017 Public
The VTL Catalogs built over the 2016-2017 year for work with WC-wave and Fernan
Virtual-Technology-Laboratory/VTL_Catalogs_2017’s past year of commit activity - ColliderRigidbodyDemo Public
This provides an example projects illustrating the collider and rigidbody
Virtual-Technology-Laboratory/ColliderRigidbodyDemo’s past year of commit activity - ProceduralLandcoverDresser Public
Dress/Populate a Unity3D Terrain using the built-in terrainData asset lists and an image key
Virtual-Technology-Laboratory/ProceduralLandcoverDresser’s past year of commit activity