Custom JavaScript components created by the Community!
Instructions on how to use components from this repository.
If you already have a git repository set up for your Wonderland Engine project, this method allows easily updating later.
npm i --save @wonderlandengine/community-components
Author: @msub2
Smooth locomotion character controller for VR.
Param | Type | Description |
---|---|---|
handedness | Enum | Handedness for VR cursors to accept input only from respective controller |
controlType | Enum | Whether this controller rotates or moves the character |
controlSource | Enum | Whether to use thumbstick or touchpad for input |
player | Object | Player object which is moved |
head | Object | Head/Left eye object from which to get movement direction |
head2 | Object | Right eye object from which to get movement direction |
moveSpeed | Float | Movement speed, default 1.0 |
allowFly | Bool | Allow flying (if false, will not move on the Y axis) |
rotationType | Enum | Whether to rotate smoothly or snap in snapDegrees increments |
snapDegrees | Int | Incremements to snap to when rotationType is "snap" , default 45 |
Author: @Squareys
Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.
Param | Type | Description |
---|---|---|
targetA | Object | Object from which to draw the line |
targetB | Object | Object to which to draw the line |
lengthPercentage | Float | How much of the length between the objects to span |
thickness | Float | Thickness of the line, default 0.05 |
Requirements:
- Expects a mesh component attached to the same object
Author: @Srile
Moves an object along a path made up of multiple points.
Param | Type | Description |
---|---|---|
pathObject | Object | Container of the waypoints. The position of its children indicate the points. |
speed | Float | Movement speed of the object |
curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |
Callbacks
addOnFinalWaypointReachedCallback(f)
/removeOnFinalWaypointReachedCallback(f)
can be used for function callback registration and are fired when the object reaches the end destination.
Requirements:
- pathObject's children are sorted by alphebetical ascending naming (e.g. A, B, C, D, E, F, ...)
Notes
lookAt
will be replaced with a native function in the future.