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Nathan Tucker
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WIP | ||
# GBA Explorer | ||
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Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds. | ||
![Hero screenshot](/promos/hero.png?raw=true "Compressed image viewing") | ||
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## Header | ||
View the ROM entry point, debugging information, game title, code, and version. This can be used to see what particular version of a game you have. | ||
![Header screenshot](/promos/header.png?raw=true "Header section") | ||
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## Hexview | ||
View the raw data of the ROM. Search by offset, byte sequence, and ascii text supported. | ||
![Hexview screenshot](/promos/hexview.png?raw=true "Hexview section") | ||
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## Strings | ||
By searching for known text strings, you can generate an alphabetic map to dump large sections of undecoded text from the game. | ||
![Strings screenshot](/promos/strings.png?raw=true "Strings section") | ||
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## Graphics | ||
View the compressed and uncompressed graphics on the rom to see backgrounds and sprite maps. Supports zoom and tile shifting. | ||
![Graphics screenshot](/promos/graphics.png?raw=true "Graphics section") | ||
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## Sounds | ||
On games that implement the sappy soundengine, you can listen to their tracks and sounds. | ||
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## Development | ||
This is an electron application built with Vue and Bulma. It functions as an SPA. The decompression code for graphics uses a large amount of code from Nintenlord's work modified to work in Javascript. The decompression code for sound is strongly based on the GBA Sappy Engine Detector by Bregalad. | ||
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