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This repository was archived by the owner on May 9, 2018. It is now read-only.
I currently have it hardcoded to medium. We also don't NEED it defined all the time: there is a default for a vertex shader, so out values from the vertex shader essentially already have precision defined.
I currently have it hardcoded to medium. We also don't NEED it defined all the time: there is a default for a vertex shader, so out values from the vertex shader essentially already have precision defined.