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…n#724 Before committing to a fix for the headphone-drops-mid-recording issue, we need real evidence on which of three mechanisms is responsible: USB selective suspend, WASAPI render-endpoint idle, or the headset's own firmware auto-off power timer. A silent keep-alive stream only helps with the first two. Adds WasapiDeviceWatcher, an IMMNotificationClient that logs render/ capture endpoint state transitions as structured JSON events for the duration of a recording. Diagnostic only -- no recording behavior changes. Opt-in via OPENSCREEN_WGC_LOG_AUDIO_DEVICE_EVENTS=1. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 8 included reviews per hour; 6 remain after this review. 📝 WalkthroughWalkthroughThe capture executable now builds and manages an optional WASAPI device watcher and render keep-alive stream. The watcher queues notifications for asynchronous JSON output. The keep-alive writes a near-inaudible tone during mic-only recordings. Both stop on capture failures and normal shutdown. ChangesWASAPI capture support
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Bug fix · Severity of issue fixed: Medium Sequence Diagram(s)sequenceDiagram
participant main
participant WasapiDeviceWatcher
participant WasapiRenderKeepAlive
participant WASAPIEndpoints
main->>WasapiDeviceWatcher: start when device logging is enabled
main->>WasapiRenderKeepAlive: start for mic-only capture unless disabled
WasapiRenderKeepAlive->>WASAPIEndpoints: open render stream and write tone
WASAPIEndpoints-->>WasapiDeviceWatcher: deliver device notifications
main->>WasapiDeviceWatcher: stop on failure or shutdown
main->>WasapiRenderKeepAlive: stop on failure or shutdown
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✅ Passed checks (4 passed)
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Confirmed on real hardware (getopenscreen#724): a mic-only recording lets Windows idle the render endpoint and drop a wireless headset partway through, while the same recording with system audio (loopback capture, which reads the render endpoint) does not drop it. Touching the render endpoint at all is enough to prevent this. Adds WasapiRenderKeepAlive, which opens the default render endpoint in shared mode and writes AUDCLNT_BUFFERFLAGS_SILENT packets to it for the duration of a recording, independent of whether system audio capture is on. Non-fatal on any failure (no output device, another app holding it exclusively, etc). On by default; set OPENSCREEN_WGC_DISABLE_AUDIO_KEEPALIVE=1 to turn it off. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@electron/native/wgc-capture/src/wasapi_device_watcher.cpp`:
- Around line 153-164: Update WasapiDeviceWatcher::emitDeviceEvent so
IMMNotificationClient callbacks only copy the event type, deviceId, and
extraJson into owned data and enqueue it without waiting on outputMutex_,
resolving the friendly name, or flushing output. Add a worker to dequeue events,
resolve names, and write output; during shutdown, unregister callbacks, drain
the queue, join the worker, and only then reset deviceEnumerator_.
- Around line 156-164: Update WasapiDeviceWatcher::emitDeviceEvent and the JSON
event-writing flow in main.cpp to construct each complete event before output
and route all events through one shared synchronized emitter protected by the
common mutex. Ensure no direct chained writes bypass this emitter, preserving
one complete JSON record per line without interleaving.
In `@electron/native/wgc-capture/src/wasapi_render_keepalive.cpp`:
- Around line 79-80: Initialize COM within the lambda that starts renderLoop:
call CoInitializeEx(nullptr, COINIT_MULTITHREADED) before renderLoop(), call
CoUninitialize() after it returns only when initialization succeeds, and
preserve the existing thread join and interface-release ordering.
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electron/native/wgc-capture/CMakeLists.txtelectron/native/wgc-capture/src/main.cppelectron/native/wgc-capture/src/wasapi_device_watcher.cppelectron/native/wgc-capture/src/wasapi_device_watcher.helectron/native/wgc-capture/src/wasapi_render_keepalive.cppelectron/native/wgc-capture/src/wasapi_render_keepalive.h
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- IMMNotificationClient callbacks (OnDeviceStateChanged etc.) must be nonblocking per Microsoft's documented contract. They previously resolved the device's friendly name (a property-store round trip) and waited on outputMutex_ before writing, both on the callback thread. Moved all of that to a dedicated worker thread: callbacks now only copy their arguments into a PendingEvent and enqueue it. - Each JSON line is now built as one complete string before a single std::cout write, instead of a chained multi-operator write, closing the specific interleaving failure CodeRabbit flagged. - WasapiRenderKeepAlive's render thread now calls CoInitializeEx before using IAudioClient/IAudioRenderClient, matching Microsoft's documented requirement that the calling thread be COM-initialized. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Confirmed on real hardware: a headset's own idle-power-off timer does not reliably reset on AUDCLNT_BUFFERFLAGS_SILENT packets, but does on genuine (if very quiet) signal -- consistent with system-audio loopback capture (which reads real content when something is playing) already preventing the same drop that mic-only capture does not. WasapiRenderKeepAlive now writes a 1kHz tone at 1% amplitude, in whatever format (float32 or 16/32-bit PCM) the render endpoint's mix format specifies, with continuous phase across buffer calls to avoid clicking. Only runs when system audio capture is off: loopback capture already keeps the endpoint busy on its own when it's on, and running the keep-alive in that case would also get the tone captured into the recording's system-audio track. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
1kHz at 1% amplitude was clearly audible in testing -- 1kHz sits in the most sensitive part of human hearing, so "quiet" in raw amplitude terms was still perceptibly loud. Switched to 19kHz at 0.3% amplitude, above what the large majority of adults can hear, with the frequency capped below Nyquist for devices reporting an unusually low sample rate so it can't alias down into an audible range. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@electron/native/wgc-capture/src/wasapi_render_keepalive.cpp`:
- Line 73: Update writeToneFrames to zero-initialize the entire output buffer
for frameCount multiplied by format->nBlockAlign before generating samples,
ensuring unsupported wBitsPerSample formats render silence while preserving
existing sample generation behavior.
- Line 46: Update the tone-frequency calculation in start() so the keep-alive
tone remains above the audible range while respecting the Nyquist limit, using
the intended 19 kHz target. If the endpoint’s Nyquist frequency cannot provide
that target with the required margin, return false from start() before starting
the stream.
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- The Nyquist-margin cap silently dropped the tone frequency into an audible range on low-sample-rate devices (e.g. 7.2kHz at 16kHz, or 9.9kHz at 22.05kHz) instead of refusing to run -- worse than the original audible 1kHz version this was meant to fix. start() now checks the sample rate up front and returns false (already treated as non-fatal by the caller) rather than degrading into an audible tone. - writeToneFrames left GetBuffer's returned memory untouched for any bit depth other than 16/32-bit, so ReleaseBuffer could play back whatever garbage was already in that buffer instead of silence. Now zeroes the whole packet up front. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Fixes #724 — a wireless headset (Corsair Void Wireless V2, but this affects most wireless headsets) disconnects partway through a mic-only recording.
Honest framing: this is a workaround, not a root-cause fix
The disconnect is caused by the headset's own firmware idle-power-off timer — confirmed via a clean, controlled diff of every PnP/WASAPI device property (371 properties total) on the headset and its USB dongle, taken once with the headset off and once on: zero differences. Windows has no visibility into the wireless link state at any layer this process can observe, so there is nothing to detect or intercept from inside openscreen.
What this PR does instead is give the firmware what its own timer is already watching for: real audio activity on the render endpoint. It does not disable, detect, or otherwise touch the underlying timer — the mechanism stays exactly as the manufacturer built it. This works because most wireless headsets implement the same class of firmware behavior (JBL, Turtle Beach, Logitech, and Corsair all have documented versions of an inactivity auto-off), so a generic "keep real signal flowing to the render endpoint" fix applies broadly rather than needing per-vendor work.
We deliberately did not go the alternative route of reverse-engineering each headset's USB HID protocol to disable the timer directly (confirmed feasible for this exact Corsair chipset via
Sapd/HeadsetControl'ssetInactiveTime(0)), because that path is vendor/model-specific indefinitely, needs an embedded HID library, and permanently changes the user's hardware setting rather than scoping the workaround to when openscreen actually needs the device awake.Root cause detail
WasapiLoopbackCapture's system-audio path only ever reads from the render endpoint viaAUDCLNT_STREAMFLAGS_LOOPBACK. A mic-only recording never touches the render endpoint at all. Testing on real hardware:A first attempt wrote
AUDCLNT_BUFFERFLAGS_SILENTpackets (matching "touch the endpoint" but not "real content") and did not reliably prevent the drop under controlled testing — it looked like it worked once, then failed at ~630-640s in a clean re-test with all other apps closed, landing right back in the original unfixed timing window. That ruled out "any activity, even silence" and pointed at needing genuine signal, consistent with the loopback-capture comparison above.What changed
WasapiRenderKeepAlive(electron/native/wgc-capture/src/wasapi_render_keepalive.{h,cpp}) — opens the default render endpoint in shared mode and writes a 19kHz tone at 0.3% amplitude (adaptively capped below Nyquist for unusually low sample rates) for the duration of the recording. 19kHz is above what the large majority of adults can hear; validated inaudible in testing. Only runs when system audio capture is off — loopback capture already keeps the endpoint busy with real content when it's on, and running both would additionally capture the tone into the recording's system-audio track. Shared mode so it can't block another app from using the device; any failure (no output device, another app holding it exclusively, etc.) is non-fatal to the recording. Kill-switch:OPENSCREEN_WGC_DISABLE_AUDIO_KEEPALIVE=1.WasapiDeviceWatcher(electron/native/wgc-capture/src/wasapi_device_watcher.{h,cpp}) — diagnostic-onlyIMMNotificationClientthat logs render/capture endpoint state transitions as structured JSON events. This is what proved the drop is invisible at the WASAPI layer (never fired during a confirmed drop) and is kept in as a reusable diagnostic for future audio-hardware reports. Opt-in viaOPENSCREEN_WGC_LOG_AUDIO_DEVICE_EVENTS=1.IMMNotificationClientcallbacks are nonblocking per Microsoft's documented contract — they only copy their arguments and hand off to a dedicated worker thread that does name resolution and the actual write.main.cppvia a single stop-helper lambda each, called at every exit path, logged as their own named[stop-timing]steps.Testing
Standalone diagnostic tool (
scripts/diagnostic-tool/diagnostic.mjs), on the reporter's real Corsair Void Wireless V2 hardware, clean conditions (all other apps closed) each time:CI:
Windows x64 diagnostic bundleandRust check (Windows compositor)pass, confirming clean compilation.Still open
test-windows-audio-timeline.mjs) proving the mic track stays continuous and undamaged with the keep-alive running.Co-Authored-By: Claude Sonnet 5 noreply@anthropic.com
Summary by CodeRabbit
Bug Fixes
Diagnostics