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feat: Add Linux ARM64 support - #2894
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bitsandfoxes wants to merge 3 commits into
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bitsandfoxes wants to merge 3 commits into
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Linux dedicated servers built for ARM64 (Unity 6000.3+, IL2CPP) now get the native SDK. Both Linux backends (Breakpad and native) are built for
x86_64andarm64into matching subfolders ofPlugins/Linux/Sentry~andSentryNative~, the same way Windows shipsx86/x64. CI builds the arm64 libraries onubuntu-22.04-armto keep the glibc floor low.Both architectures build for
StandaloneLinux64, soBuildPostProcessreadse_machinefrom the built player's ELF header to pick the arch. That arch decides which libraries get copied, which plugin dir they land in (<Player>_Data/Plugins/<arch>), which stale artifacts get cleaned up, and which.dbgsidecars get uploaded. This works on every Unity version without depending on the Linux module's editor API.Since #2708 the Linux libs live in hidden
~folders and are copied after the build, so the PluginImporter collision in UUM-131765 doesn't apply here and no Unity patch-version gate is needed.Not verified yet: no arm64 player has been built. Two things need one real Linux Server arm64 build on 6000.3.16+:
_Data/Plugins/arm64. The folder name is assumed, mirroringx86_64.EM_AARCH64. This is expected but hasn't been checked.Closes #2466. Supersedes #2470.
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