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Workaround for PCVR depth submission #3724

Workaround for PCVR depth submission

Workaround for PCVR depth submission #3724

Triggered via pull request April 10, 2024 13:54
Status Success
Total duration 28m 27s
Artifacts 11

build.yml

on: pull_request
Configure Build Parameters
35s
Configure Build Parameters
Matrix: build
Sign the MacOS .app
0s
Sign the MacOS .app
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
Publish Pico Releases
0s
Publish Pico Releases
Publish Zapbox iOS
0s
Publish Zapbox iOS
Create and Notarize DMG
0s
Create and Notarize DMG
Publish Steam Release
0s
Publish Steam Release
Create Github Release
0s
Create Github Release
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Annotations

2 errors and 2 notices
Android Pico (CN)
Build failed with exit code 1
Android OpenXR
Build failed with exit code 1
Android Pico (CN)
License activation seems to have failed. Ignoring the failure and retrying the build step
Android OpenXR
License activation seems to have failed. Ignoring the failure and retrying the build step

Artifacts

Produced during runtime
Name Size
Android OpenXR Expired
413 MB
Android Pico Expired
378 MB
Android Pico (CN) Expired
378 MB
Linux Expired
285 MB
MacOS Expired
287 MB
Oculus Quest (1) Expired
403 MB
Oculus Quest (2+) Expired
415 MB
Windows OpenXR Expired
284 MB
Windows Pimax Expired
284 MB
Windows Rift Expired
287 MB
iOS Zapbox Expired
428 MB