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Releases: itsjavi/newbark-unity
Releases · itsjavi/newbark-unity
v0.9.0
v0.8.0 - New Input System + Saves
Highlights:
- Integration of the new Unity Input System package (preview)
- Running support (holding B)
- Initial day/night overworld cycle support
- Initial Game Save support (player position and direction, area music)
- Full TileSet revamp (more compact and reusable), modern Pokeball icon
- Refactoring of all core functionality to adapt to the new Input System (Teleport/Warp, Movement, Dialogs, Interactions, Game Manager, Player Controller, Animation Controller, Screen Fader, etc.)
- Lots of fixes brings stability to movement, teleport and dialogs
v0.7.0 - Multi Audio Channels
Highlights:
- Multiple Audio Channel Support
- Maps for all New Bark houses, Cherry Grove city (outside)
- Binding events for collision triggers from the Editor
- New TriggerListener2D MonoBehavior
- Music now changes from one area to another, with fade out effect like in the original games
- Event to play sound on collide is now configurable from editor
v0.6.0 - Dialogs
Highlights:
- Proximity object detection (raycast collisions)
- Initial GB-style dialog system (try with the post signs and objects)
- Other fixes, improvements and code refactoring
v0.5.0 - Initial Release
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Improved fidelity with original melonjs game in:
- Movement
- Collisions
- Player anchor point
- Tile colors
- Map size and tiles
- Sound effects
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Added route 29 map
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Added player's house map
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Added initial warping engine
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Use Tilemap 2D Collision component instead of game objects with colliders
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Use Cinemachine camera for confinement and better player following (solves camera shake on collision)
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Game minimal resolution is now 320x288px (2x GBC size)
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Added build utility script