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This repository has been archived by the owner on Aug 9, 2023. It is now read-only.

Releases: itsjavi/newbark-unity

v0.9.0

08 May 01:29
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Upgrade to Unity 2021 + Universal Render Pipeline

v0.8.0 - New Input System + Saves

21 Oct 03:05
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Highlights:

  • Integration of the new Unity Input System package (preview)
  • Running support (holding B)
  • Initial day/night overworld cycle support
  • Initial Game Save support (player position and direction, area music)
  • Full TileSet revamp (more compact and reusable), modern Pokeball icon
  • Refactoring of all core functionality to adapt to the new Input System (Teleport/Warp, Movement, Dialogs, Interactions, Game Manager, Player Controller, Animation Controller, Screen Fader, etc.)
  • Lots of fixes brings stability to movement, teleport and dialogs

Compare 0.7.0...0.8.0

Screenshot 2019-10-21 at 05 04 57

v0.7.0 - Multi Audio Channels

11 Oct 02:35
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Highlights:

  • Multiple Audio Channel Support
  • Maps for all New Bark houses, Cherry Grove city (outside)
  • Binding events for collision triggers from the Editor
    • New TriggerListener2D MonoBehavior
    • Music now changes from one area to another, with fade out effect like in the original games
    • Event to play sound on collide is now configurable from editor

Compare 0.6.0...0.7.0

image

v0.6.0 - Dialogs

07 Feb 23:19
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Highlights:

  • Proximity object detection (raycast collisions)
  • Initial GB-style dialog system (try with the post signs and objects)
  • Other fixes, improvements and code refactoring

Compare 0.5.0 -> 0.6.0

v0.5.0 - Initial Release

25 Jan 04:22
a551ff0
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  • Improved fidelity with original melonjs game in:

    • Movement
    • Collisions
    • Player anchor point
    • Tile colors
    • Map size and tiles
    • Sound effects
  • Added route 29 map

  • Added player's house map

  • Added initial warping engine

  • Use Tilemap 2D Collision component instead of game objects with colliders

  • Use Cinemachine camera for confinement and better player following (solves camera shake on collision)

  • Game minimal resolution is now 320x288px (2x GBC size)

  • Added build utility script