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research: player complaints landscape - what to fix, what to avoid #159

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@MBarkerUK

Summary

Player-complaint landscape from Steam reviews, Reddit r/arma, and the BI feedback tracker. The honest fixable-split verdict: which complaints AEE can genuinely fix with physics data, which are config/script-fixable, and which are engine-fundamental (claiming to fix them damages credibility). This is the prioritisation map for the mod's roadmap.

The Ranked Complaints (frequency × passion)

  1. Performance/FPS — single-threaded engine, cities, view distance
  2. AI behaviour — stupid allies, omniscient enemies, vehicle AI
  3. Vehicle physics and damage — fragile, explode too easily
  4. DLC/monetisation (not mod-fixable)
  5. Stamina/fatigue system
  6. Animations — climbing, ladders, transitions
  7. Audio — no occlusion, basic samples
  8. Netcode/desync/hitreg
  9. AI night vision/thermal perception
  10. Ballistics/zeroing confusion
  11. Ragdoll physics feel
  12. Mod dependency (base game sparse)
  13. Single-player campaign
  14. Explosion feel/particles
  15. Learning curve/UI

The Fixable-Split Verdict (the decision map)

Engine-fundamental (DO NOT claim — damages credibility)

  • Single-threaded performance ceiling
  • Netcode/desync
  • Ragdoll feel
  • Sound occlusion (no engine acoustic simulation)
  • AI detection core (knowsAbout)

Physics-data-fixable (AEE's targets, ranked)

  1. Vehicle damage model — the HIGHEST-value target. Health-threshold explosion unchanged since Operation Flashpoint. AEE's feat: vehicle armour and penetration overhaul (STANAG-aligned) #126 (armour/penetration) + component-damage → no guaranteed explosion. ACE3 proves it.
  2. Explosion feel — particles (feat: data-driven particle engine (config-driven FX pipeline) #149/150/151), Blastcore proves it
  3. Ballistics depth — wind/drag/temperature (feat: barrel thermal expansion drives point-of-impact shift #130 barrel, feat: wire per-weapon ammunition temperature (cold/hot ammo physics) #94 ammo temp, the existing ballistics addon)
  4. Stamina/sway — the physiology fatigue → animation speed link (setAnimSpeedCoef)
  5. Collision-response tuning — the random-explosion-on-light-tap fix

Config/script-fixable

Perception (educate, not fix)

  • "AI sees through walls" — real LOS through soft cover + predicted fire at last position
  • "Laser accurate" — mission-maker skill settings
  • "Bullet drop wrong" — the model IS correct; players misunderstand zeroing
  • "Vehicles explode too easily" — half real, half expectation of soft-body damage no mod delivers

The Mapping to AEE's Existing Work

Complaint AEE issue
Vehicle damage #126 (armour/penetration), #107 (fragmentation)
Explosion feel #149/#150/#151 (particle pipeline)
Ballistics existing addon + #130 (barrel) + #94 (ammo temp)
Stamina/sway physiology + #78 (bugfix) + setAnimSpeedCoef
AI #74/#75/#81 (the AI cluster)
View distance #138 (vision-driven)
Collision response #154 Pattern audit (the light-tap explosion)
Performance #97 (monitoring), #139 (range cost), #138 (view distance)

The Report's Own Target Order

vehicle damage → explosion feel → ballistics depth → stamina/sway → collision-response tuning

This confirms AEE's existing priorities: #126 (armour) is the right first physics-data target, the particle pipeline (#149-151) delivers explosion feel, and the AI cluster (#74/75/81) addresses the #2 complaint. The roadmap is validated by player demand.

Animation-Specific Notes (from the tracker)

  • No climbing/vaulting (T61802, 100+ comments) — Enhanced Movement exists but causes a prone-reload freeze bug (real)
  • Ladder animation "really horrible" (T62072)
  • Reload locks movement (T72973) — regression from Arma 2
  • Swimming resets firing mode to single (A3G-45, live Aug 2026)
  • The animation fix AEE CAN own: setAnimSpeedCoef coupling — physiology state (dexterity %, fatigue, cold) scales movement animation speed. That's a physics-data animation improvement no other mod does.

Test Vectors

Sources

  • Steam negative reviews (performance 14 mentions = top theme)
  • Reddit r/arma threads (AI, vehicle, stamina)
  • BI feedback tracker (T61802 climbing, T62072 ladders, T72973 reload, A3G-45 swimming, T170689 AI night)
  • Mod feedback: ACE3, LAMBS, VCOM, Enhanced Movement, Blastcore, JSRS, VTO

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research, P2-medium, effort/XS, type/research, phase/2-expansion, core

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P2-mediumMedium priority — important but not blockingcoreCore systems, main tick, deterministiceffort/XSExtra small — hours, single filephase/2-expansionPhase 2 — cross-addon wiring, integrationresearchResearch, investigation, feasibilitytype/researchResearch, investigation, feasibility study

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