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Player-complaint landscape from Steam reviews, Reddit r/arma, and the BI feedback tracker. The honest fixable-split verdict: which complaints AEE can genuinely fix with physics data, which are config/script-fixable, and which are engine-fundamental (claiming to fix them damages credibility). This is the prioritisation map for the mod's roadmap.
This confirms AEE's existing priorities: #126 (armour) is the right first physics-data target, the particle pipeline (#149-151) delivers explosion feel, and the AI cluster (#74/75/81) addresses the #2 complaint. The roadmap is validated by player demand.
Animation-Specific Notes (from the tracker)
No climbing/vaulting (T61802, 100+ comments) — Enhanced Movement exists but causes a prone-reload freeze bug (real)
Ladder animation "really horrible" (T62072)
Reload locks movement (T72973) — regression from Arma 2
Swimming resets firing mode to single (A3G-45, live Aug 2026)
The animation fix AEE CAN own: setAnimSpeedCoef coupling — physiology state (dexterity %, fatigue, cold) scales movement animation speed. That's a physics-data animation improvement no other mod does.
Summary
Player-complaint landscape from Steam reviews, Reddit r/arma, and the BI feedback tracker. The honest fixable-split verdict: which complaints AEE can genuinely fix with physics data, which are config/script-fixable, and which are engine-fundamental (claiming to fix them damages credibility). This is the prioritisation map for the mod's roadmap.
The Ranked Complaints (frequency × passion)
The Fixable-Split Verdict (the decision map)
Engine-fundamental (DO NOT claim — damages credibility)
Physics-data-fixable (AEE's targets, ranked)
Config/script-fixable
Perception (educate, not fix)
The Mapping to AEE's Existing Work
The Report's Own Target Order
vehicle damage → explosion feel → ballistics depth → stamina/sway → collision-response tuning
This confirms AEE's existing priorities: #126 (armour) is the right first physics-data target, the particle pipeline (#149-151) delivers explosion feel, and the AI cluster (#74/75/81) addresses the #2 complaint. The roadmap is validated by player demand.
Animation-Specific Notes (from the tracker)
setAnimSpeedCoefcoupling — physiology state (dexterity %, fatigue, cold) scales movement animation speed. That's a physics-data animation improvement no other mod does.Test Vectors
Sources
Labels
research, P2-medium, effort/XS, type/research, phase/2-expansion, core