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A Rust library for decoupling concurrency from application logic, following the model used by Erlang and the BEAM VM

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Spawned

An actor framework for Rust, inspired by Erlang/OTP.

Crates.io docs.rs CI License: MIT

Project Status

Spawned is actively maintained and used in production. It powers the concurrency layer of ethrex (Ethereum L1/L2 execution client) and ethlambda (Lean Ethereum consensus client), both developed by LambdaClass.

The core API is stable, so periods without commits are expected (they mean things are working, not that the project is abandoned). New features land as those projects need them (see the Roadmap). Bug reports, questions, and pull requests are welcome and get answered.

Quick Example

Define a protocol, implement it on an actor, and call it:

// protocols.rs — define the message interface
use spawned_concurrency::Response;
use spawned_concurrency::protocol;

#[derive(Debug, Clone, PartialEq)]
pub enum FindResult {
    Found { value: String },
    NotFound,
}

#[protocol]
pub trait NameServerProtocol: Send + Sync {
    fn add(&self, key: String, value: String) -> Response<()>;
    fn find(&self, key: String) -> Response<FindResult>;
}

// server.rs — implement the actor
use std::collections::HashMap;
use spawned_concurrency::tasks::{Actor, Context, Handler};
use spawned_concurrency::actor;
use crate::protocols::name_server_protocol::{Add, Find};
use crate::protocols::{FindResult, NameServerProtocol};

pub struct NameServer {
    inner: HashMap<String, String>,
}

#[actor(protocol = NameServerProtocol)]
impl NameServer {
    pub fn new() -> Self {
        NameServer { inner: HashMap::new() }
    }

    #[request_handler]
    async fn handle_add(&mut self, msg: Add, _ctx: &Context<Self>) {
        self.inner.insert(msg.key, msg.value);
    }

    #[request_handler]
    async fn handle_find(&mut self, msg: Find, _ctx: &Context<Self>) -> FindResult {
        match self.inner.get(&msg.key) {
            Some(value) => FindResult::Found { value: value.clone() },
            None => FindResult::NotFound,
        }
    }
}

// main.rs — use it
use protocols::{FindResult, NameServerProtocol};
use spawned_concurrency::tasks::ActorStart as _;
use spawned_rt::tasks as rt;

fn main() {
    rt::run(async {
        let ns = NameServer::new().start();

        ns.add("Joe".into(), "At Home".into()).await.unwrap();

        let result = ns.find("Joe".into()).await.unwrap();
        assert_eq!(result, FindResult::Found { value: "At Home".to_string() });
    })
}

No message enums, no manual dispatch — just define a trait, implement the handlers, and call methods directly on the actor reference.

For a complete API reference covering all features (timers, type erasure, registry, backend selection, and more), see the API Guide.

Features

  • Protocol macros — #[protocol] generates message types, blanket impls, and type-erased refs from a trait definition
  • Actor macros — #[actor] generates impl Actor and Handler<M> impls from annotated methods
  • Dual execution modes — async/tokio (tasks) or blocking OS threads (threads) with the same API
  • Type-erased protocol refs — XRef types let actors communicate through protocol interfaces without knowing concrete types
  • Actor registry — global name-based registry for discovering actors at runtime
  • Timers — send_after and send_interval for delayed and periodic messages
  • Signal handling — send_message_on to deliver messages on cancellation token signals
  • Backend selection — async runtime, blocking thread pool, or dedicated OS thread (tasks mode)

How It Works

Protocols define the message interface for an actor. #[protocol] on a trait generates one message struct per method, a type-erased reference type (XRef), and blanket implementations that let any ActorRef<A> call the protocol methods directly — as long as A implements the right handlers.

The return type on each protocol method determines the message kind:

  • Response<T> — request (both modes), caller uses .await.unwrap() (tasks) or .unwrap() (threads)
  • Result<(), ActorError> — fire-and-forget send (both modes), returns the send result
  • No return / -> () — fire-and-forget send (both modes), discards the send result

Actors implement message handlers with #[actor]. Each handler method is annotated with #[request_handler], #[send_handler], or #[handler] and receives a single message struct plus a Context. The macro generates the Actor trait impl and one Handler<M> impl per method.

Using an actor is just calling trait methods on its ActorRef. Because #[protocol] generates impl NameServerProtocol for ActorRef<NameServer>, you write ns.add(...) and ns.find(...) — the macro handles message construction and mailbox dispatch behind the scenes.

Examples

Example Mode Description
name_server tasks Key-value store — the classic Erlang name server
bank tasks Bank account — deposit, withdraw, balance with error handling
bank_threads threads Bank account — same API, thread-based
chat_room tasks Multi-actor chat — rooms and users via type-erased protocol refs
chat_room_threads threads Multi-actor chat — thread-based
ping_pong tasks Producer/consumer — bidirectional messaging between actors
ping_pong_threads threads Producer/consumer — thread-based
service_discovery tasks Registry — register and discover actors by name
signal_test tasks Timers — send_interval and send_message_on for cancellation
signal_test_threads threads Timers — thread-based
updater tasks Periodic HTTP — recurrent timer-driven requests
updater_threads threads Periodic HTTP — thread-based
blocking_genserver tasks Backend comparison — async vs blocking vs thread isolation
busy_genserver_warning tasks Blocking detection — runtime warning for slow handlers

Erlang to Spawned

For developers familiar with Erlang/OTP:

Erlang/OTP Spawned Description
Module exports (client API) #[protocol] trait Define the public message interface
-behaviour(gen_server) #[actor] Declare a module as an actor implementation
handle_call/3 #[request_handler] Handler for sync requests
handle_cast/2 #[send_handler] Handler for fire-and-forget messages
init/1 #[started] Initialization callback
terminate/2 #[stopped] Cleanup callback
gen_server:call/2 ns.find(...) Direct method call on ActorRef
gen_server:cast/2 ns.notify(...) Direct method call (send variant)
Pid ActorRef<T> Handle to a running actor
start_link/0 actor.start() Start the actor
register/2 registry::register(name, ref) Register an actor by name
whereis/1 registry::whereis(name) Look up an actor by name

Erlang:

-module(name_server).
-behaviour(gen_server).

handle_call({find, Key}, _From, State) ->
    Reply = maps:get(Key, State, not_found),
    {reply, Reply, State}.

Spawned:

#[request_handler]
async fn handle_find(&mut self, msg: Find, _ctx: &Context<Self>) -> FindResult {
    match self.inner.get(&msg.key) {
        Some(value) => FindResult::Found { value: value.clone() },
        None => FindResult::NotFound,
    }
}

Two Execution Modes

  • tasks — async/await on a tokio runtime. Use spawned_concurrency::tasks and spawned_rt::tasks. Supports Backend::Async, Backend::Blocking, and Backend::Thread.
  • threads — blocking, no async runtime needed. Use spawned_concurrency::threads and spawned_rt::threads. Each actor runs on a native OS thread.

Both provide the same Actor, Handler<M>, ActorRef<A>, and Context<A> types. Switching between them requires changing imports and adding/removing async/.await.

Project Structure

spawned/
├── concurrency/   # Main library: Actor, Handler, protocols, registry
│   └── src/
│       ├── tasks/     # Async implementation (tokio)
│       └── threads/   # Sync implementation (OS threads)
├── macros/        # Proc macros (#[protocol], #[actor]) — re-exported by concurrency
├── rt/            # Runtime abstraction (wraps tokio, provides CancellationToken)
└── examples/      # 14 usage examples

Users depend only on spawned-concurrency (which re-exports the macros) and spawned-rt.

Rationale

Inspired by Erlang/OTP, the goal of spawned is to keep concurrency logic separated from business logic. As Joe Armstrong wrote in Programming Erlang:

The callback had no code for concurrency, no spawn, no send, no receive, and no register. It is pure sequential code—nothing else. This means we can write client-server models without understanding anything about the underlying concurrency models.

Protocols make this separation explicit: the trait defines what an actor does, the #[actor] impl defines how, and the framework handles message routing, mailboxes, and lifecycle. Your business logic is plain Rust methods — no channels, no match on enums, no concurrency primitives.

Roadmap

  • Supervision trees — monitor, restart, and manage actor lifecycles with Erlang-style supervision strategies
  • Observability and tracing — built-in instrumentation for actor mailboxes, message latency, and lifecycle events
  • Custom runtime — replace tokio with a purpose-built runtime tailored for actor workloads
  • Preemptive scheduling — explore preemptive actor scheduling to prevent starvation from long-running handlers
  • Virtual actors — evaluate location-transparent, auto-activated actors inspired by Orleans
  • Deterministic runtime — reproducible execution for testing, inspired by commonware
  • Landing page — project website with guides, API reference, and interactive examples

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A Rust library for decoupling concurrency from application logic, following the model used by Erlang and the BEAM VM

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