An actor framework for Rust, inspired by Erlang/OTP.
Spawned is actively maintained and used in production. It powers the concurrency layer of ethrex (Ethereum L1/L2 execution client) and ethlambda (Lean Ethereum consensus client), both developed by LambdaClass.
The core API is stable, so periods without commits are expected (they mean things are working, not that the project is abandoned). New features land as those projects need them (see the Roadmap). Bug reports, questions, and pull requests are welcome and get answered.
Define a protocol, implement it on an actor, and call it:
// protocols.rs — define the message interface
use spawned_concurrency::Response;
use spawned_concurrency::protocol;
#[derive(Debug, Clone, PartialEq)]
pub enum FindResult {
Found { value: String },
NotFound,
}
#[protocol]
pub trait NameServerProtocol: Send + Sync {
fn add(&self, key: String, value: String) -> Response<()>;
fn find(&self, key: String) -> Response<FindResult>;
}
// server.rs — implement the actor
use std::collections::HashMap;
use spawned_concurrency::tasks::{Actor, Context, Handler};
use spawned_concurrency::actor;
use crate::protocols::name_server_protocol::{Add, Find};
use crate::protocols::{FindResult, NameServerProtocol};
pub struct NameServer {
inner: HashMap<String, String>,
}
#[actor(protocol = NameServerProtocol)]
impl NameServer {
pub fn new() -> Self {
NameServer { inner: HashMap::new() }
}
#[request_handler]
async fn handle_add(&mut self, msg: Add, _ctx: &Context<Self>) {
self.inner.insert(msg.key, msg.value);
}
#[request_handler]
async fn handle_find(&mut self, msg: Find, _ctx: &Context<Self>) -> FindResult {
match self.inner.get(&msg.key) {
Some(value) => FindResult::Found { value: value.clone() },
None => FindResult::NotFound,
}
}
}
// main.rs — use it
use protocols::{FindResult, NameServerProtocol};
use spawned_concurrency::tasks::ActorStart as _;
use spawned_rt::tasks as rt;
fn main() {
rt::run(async {
let ns = NameServer::new().start();
ns.add("Joe".into(), "At Home".into()).await.unwrap();
let result = ns.find("Joe".into()).await.unwrap();
assert_eq!(result, FindResult::Found { value: "At Home".to_string() });
})
}No message enums, no manual dispatch — just define a trait, implement the handlers, and call methods directly on the actor reference.
For a complete API reference covering all features (timers, type erasure, registry, backend selection, and more), see the API Guide.
- Protocol macros —
#[protocol]generates message types, blanket impls, and type-erased refs from a trait definition - Actor macros —
#[actor]generatesimpl ActorandHandler<M>impls from annotated methods - Dual execution modes — async/tokio (
tasks) or blocking OS threads (threads) with the same API - Type-erased protocol refs —
XReftypes let actors communicate through protocol interfaces without knowing concrete types - Actor registry — global name-based registry for discovering actors at runtime
- Timers —
send_afterandsend_intervalfor delayed and periodic messages - Signal handling —
send_message_onto deliver messages on cancellation token signals - Backend selection — async runtime, blocking thread pool, or dedicated OS thread (tasks mode)
Protocols define the message interface for an actor. #[protocol] on a trait generates one message struct per method, a type-erased reference type (XRef), and blanket implementations that let any ActorRef<A> call the protocol methods directly — as long as A implements the right handlers.
The return type on each protocol method determines the message kind:
Response<T>— request (both modes), caller uses.await.unwrap()(tasks) or.unwrap()(threads)Result<(), ActorError>— fire-and-forget send (both modes), returns the send result- No return /
-> ()— fire-and-forget send (both modes), discards the send result
Actors implement message handlers with #[actor]. Each handler method is annotated with #[request_handler], #[send_handler], or #[handler] and receives a single message struct plus a Context. The macro generates the Actor trait impl and one Handler<M> impl per method.
Using an actor is just calling trait methods on its ActorRef. Because #[protocol] generates impl NameServerProtocol for ActorRef<NameServer>, you write ns.add(...) and ns.find(...) — the macro handles message construction and mailbox dispatch behind the scenes.
| Example | Mode | Description |
|---|---|---|
name_server |
tasks | Key-value store — the classic Erlang name server |
bank |
tasks | Bank account — deposit, withdraw, balance with error handling |
bank_threads |
threads | Bank account — same API, thread-based |
chat_room |
tasks | Multi-actor chat — rooms and users via type-erased protocol refs |
chat_room_threads |
threads | Multi-actor chat — thread-based |
ping_pong |
tasks | Producer/consumer — bidirectional messaging between actors |
ping_pong_threads |
threads | Producer/consumer — thread-based |
service_discovery |
tasks | Registry — register and discover actors by name |
signal_test |
tasks | Timers — send_interval and send_message_on for cancellation |
signal_test_threads |
threads | Timers — thread-based |
updater |
tasks | Periodic HTTP — recurrent timer-driven requests |
updater_threads |
threads | Periodic HTTP — thread-based |
blocking_genserver |
tasks | Backend comparison — async vs blocking vs thread isolation |
busy_genserver_warning |
tasks | Blocking detection — runtime warning for slow handlers |
For developers familiar with Erlang/OTP:
| Erlang/OTP | Spawned | Description |
|---|---|---|
| Module exports (client API) | #[protocol] trait |
Define the public message interface |
-behaviour(gen_server) |
#[actor] |
Declare a module as an actor implementation |
handle_call/3 |
#[request_handler] |
Handler for sync requests |
handle_cast/2 |
#[send_handler] |
Handler for fire-and-forget messages |
init/1 |
#[started] |
Initialization callback |
terminate/2 |
#[stopped] |
Cleanup callback |
gen_server:call/2 |
ns.find(...) |
Direct method call on ActorRef |
gen_server:cast/2 |
ns.notify(...) |
Direct method call (send variant) |
Pid |
ActorRef<T> |
Handle to a running actor |
start_link/0 |
actor.start() |
Start the actor |
register/2 |
registry::register(name, ref) |
Register an actor by name |
whereis/1 |
registry::whereis(name) |
Look up an actor by name |
Erlang:
-module(name_server).
-behaviour(gen_server).
handle_call({find, Key}, _From, State) ->
Reply = maps:get(Key, State, not_found),
{reply, Reply, State}.Spawned:
#[request_handler]
async fn handle_find(&mut self, msg: Find, _ctx: &Context<Self>) -> FindResult {
match self.inner.get(&msg.key) {
Some(value) => FindResult::Found { value: value.clone() },
None => FindResult::NotFound,
}
}tasks— async/await on a tokio runtime. Usespawned_concurrency::tasksandspawned_rt::tasks. SupportsBackend::Async,Backend::Blocking, andBackend::Thread.threads— blocking, no async runtime needed. Usespawned_concurrency::threadsandspawned_rt::threads. Each actor runs on a native OS thread.
Both provide the same Actor, Handler<M>, ActorRef<A>, and Context<A> types. Switching between them requires changing imports and adding/removing async/.await.
spawned/
├── concurrency/ # Main library: Actor, Handler, protocols, registry
│ └── src/
│ ├── tasks/ # Async implementation (tokio)
│ └── threads/ # Sync implementation (OS threads)
├── macros/ # Proc macros (#[protocol], #[actor]) — re-exported by concurrency
├── rt/ # Runtime abstraction (wraps tokio, provides CancellationToken)
└── examples/ # 14 usage examples
Users depend only on spawned-concurrency (which re-exports the macros) and spawned-rt.
Inspired by Erlang/OTP, the goal of spawned is to keep concurrency logic separated from business logic. As Joe Armstrong wrote in Programming Erlang:
The callback had no code for concurrency, no spawn, no send, no receive, and no register. It is pure sequential code—nothing else. This means we can write client-server models without understanding anything about the underlying concurrency models.
Protocols make this separation explicit: the trait defines what an actor does, the #[actor] impl defines how, and the framework handles message routing, mailboxes, and lifecycle. Your business logic is plain Rust methods — no channels, no match on enums, no concurrency primitives.
- Supervision trees — monitor, restart, and manage actor lifecycles with Erlang-style supervision strategies
- Observability and tracing — built-in instrumentation for actor mailboxes, message latency, and lifecycle events
- Custom runtime — replace tokio with a purpose-built runtime tailored for actor workloads
- Preemptive scheduling — explore preemptive actor scheduling to prevent starvation from long-running handlers
- Virtual actors — evaluate location-transparent, auto-activated actors inspired by Orleans
- Deterministic runtime — reproducible execution for testing, inspired by commonware
- Landing page — project website with guides, API reference, and interactive examples