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# Metamorph Change Log | ||
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## Metamorph 1.0.1 | ||
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First patch of Metamorph mod. | ||
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This patch doesn't really add stuff, rather it improves `1.0` release based on some of my thoughts and people's input from comments on PMC, PM, mails and mod reviews. | ||
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This patch adds few configuration options, improves GUIs, fixes some bugs and improves some morphs and rendering of the hand (thanks to [Blockbuster's mod](https://github.com/mchorse/blockbuster/) hands code). | ||
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* Added acquiring **morph** overlay (replaced chat messages). | ||
* Improved first-person hand rendering (will work even with shaders). | ||
* Improved **Creative Morphs Menu**: | ||
* Added key shortcuts for scrolling: | ||
* Key `arrow-up`: scroll up a little bit | ||
* Key `arrow-down`: scroll down a little bit | ||
* Key `arrow-left`: scroll to top | ||
* Key `arrow-right`: scroll to bottom | ||
* Added dragable scroll bar | ||
* Fixed crash when morphing with no morph selected | ||
* Improved **Survival Morph Menu**: | ||
* Added **demorph** key. There's no default key, so you'll have to set it up. | ||
* If `[` or `]` pressed with `shift` modifier, one morph will be skipped. | ||
* If `[` or `]` pressed with `alt` modifier, selection will go in the beginning or the end. | ||
* Press `[` or `]` will highlight menu even if cursor hasn't moved. | ||
* When pressing `enter` (apply morph), the **Survival Morph Menu** will disappear. | ||
* Improved **morphs**: | ||
* Added `hostile` ability, to most of hostile **morphs** and for some neutral and animal **morphs**, making morphed players not hostile to hostile mobs. | ||
* Added `speed` property. Now some of the **morphs** (`Ozelot`, `EntityHorse` and `Rabbit)` run faster. | ||
* Added `night_vision` ability to `Guardian`. | ||
* Increased range and accuracy of `potions` action (`Witch` morph, basically). | ||
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## Metamorph 1.0 | ||
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Initial release of Metamorph mod. | ||
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Metamorph mod is a **Minecraft** mod that allows players to morph into different vanilla creatures by killing them and getting their morphs (souls/ghosts/whatever). Heavily inspired by **Morph** (by iChun) and **Shape Shifter Z** (by zacuke) mods. | ||
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This version adds morphs to most of vanilla creatures. | ||
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* Added **morphs** | ||
* **Animals**: Bat, Cave Spider, Chicken, Cow, Horse, Mooshroom, Ocelot, Pig, Polar Bear, Rabbit, Sheep, Spider, Squid, and Wolf *morph*. | ||
* **Neutral mobs**: Enderman, Iron Golem, Snow Golem, Villager, and Zombie Pigman *morph*. | ||
* **Hostile mobs**: Blaze, Creeper, Ghast, Guardian, Magma cube, Silverfish, Skeleton, Slime, Witch, Wither Skeleton, and Zombie *morph*. | ||
* Added **abilities**: `fly`, `glide`, `water_breath`, `swim`, `water_allergy`, `sun_allergy`, `snow_walk`, `fire_proof`, `prevent_fall`, `jumping`, `night_vision`, `climb`, `ender`, `smoke`, and `hungerless` *ability*. | ||
* Added **attacks**: `wither`, `poison` and `knockback` *attack*. | ||
* Added **actions**: `potions`, `snowball`, `teleport`, `fireball`, `explode` and `jump` *action*. | ||
* Added **Creative Morph Menu** (use `B` key to open) | ||
* Added **Survival Morph Menu** (use `[` and `]` to select a morph and `enter` to apply) | ||
* Added **ghost** (by picking up a ghost, you gain a *morph* into your **Survival Morphing Menu**) |