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area VeilFalls: | ||
room Main: | ||
node BottomWater: | ||
target BottomWaterfallFusion | ||
target BottomWaterFallFusion | ||
node BottomWaterfall: | ||
warp BottomWaterfallFusion | ||
BottomWater -> BottomWaterfall: (flag VeilFallsBottomWaterfallFusion && item Flippers) | ||
BottomWater -> BottomWaterFall: (fusion BottomWaterfall & item Flippers) | ||
node Bottom: | ||
chest BottomHP | ||
door SouthEast | ||
door SouthWest | ||
enemy BottomLeeversAndOctoroks | ||
Bottom <-> BottomWater: item Flippers | ||
Bottom <-> BottomEast: item Cape | ||
BottomWater <-> BottomEast: item Flippers | ||
node BottomEast: | ||
chest Rupee1 | ||
chest Rupee2 | ||
chest Rupee3 | ||
enemy LikeLike20 | ||
exit BottomEastDigCave | ||
Bottom <-> BottomEast: (item Cape | item Flippers) | ||
enemy BottomEastLikeLike | ||
node BottomEastDigCave: | ||
entrance BottomEastDigCave | ||
door BottomEastDigCave # you don't need mole mitts to reenter as it destroys the wall if you leave | ||
BottomEast -> BottomEastDigCave: item MoleMitts | ||
node MiddleMain: | ||
door West | ||
target BottomCaveLeft | ||
node SourceOfTheFlowFusion: | ||
set SourceOfTheFlowFusion | ||
MiddleMain -> SourceOfTheFlowFusion: | ||
item VeilFallsKinstone # todo: fusion should be a key-usage, not a check for if you have the item | ||
node MiddleMainWallFusion: | ||
warp BottomCaveLeft | ||
MiddleMain <-> MiddleMainWallFusion: flag SourceOfTheFlowFusion | ||
BottomEastDigCave -> BottomEast | ||
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||
node MiddleRight: | ||
door BottomCaveMiddle | ||
enemy BottomRightEnemies | ||
node MiddleRightDig: | ||
chest MiddleDigSpot | ||
MiddleRight <-> MiddleRightDig: item MoleMitts | ||
node MiddleHP: | ||
chest MiddleHP | ||
MiddleMain <-> MiddleHP: ((trick HPCapeJump && item Cape) | item Flippers) | ||
node MiddleDigCaveFusion: | ||
target MiddleDigDoor | ||
node MiddleDigCaveFusionDoor: | ||
warp MiddleDigCaveFusionDoor | ||
MiddleDigCaveFusion -> MiddleDigCaveFusionDoor: item MoleMitts | ||
MiddleHP <-> MiddleDigCaveFusion: (flag VeilFallsDigFusion && (item Cape || item Flippers)) | ||
MiddleMain -> MiddleDigCaveFusion: (flag VeilFallsDigFusion && (item Cape || item Flippers)) | ||
MiddleDigCaveFusion -> MiddleMain: (item Flippers || (flag VeilFallsDigFusion && item Cape)) # if you leave the cave without the fusion, you fall in the water | ||
node MiddleChestLedge: | ||
chest MiddleLedgeChest | ||
door MiddleLedgeCave | ||
MiddleRight -> MiddleRightDig: item MoleMitts | ||
node Crest: | ||
exit Crest | ||
target Crest | ||
door TopCaveMiddle | ||
enemy CrestEnemies | ||
set Virtual.Zeffa.VeilFallsCrest | ||
Crest <-> MiddleRight: item GripRing | ||
Crest -> TopWaterLand | ||
node CrestDig: | ||
node CrestDigSpot: | ||
chest CrestDig | ||
Crest <-> CrestDig: item MoleMitts | ||
Crest -> CrestDigSpot: item MoleMitts | ||
node CrestChest: | ||
chest CrestChestFusion | ||
Crest <-> CrestChest: flag VeilFallsCrestChestFusion | ||
Crest -> CrestChestFusion: fusion CrestChest | ||
node TopWater: | ||
exit TopWaterfallFusion | ||
target TopWaterfallFusion | ||
node TopWaterfall: | ||
entrance TopWaterfallFusion | ||
TopWater -> TopWaterfall: (flag VeilFallsTopWaterfallFusion && item Flippers) | ||
warp TopWaterfallFusion | ||
TopWater -> TopWaterfall: ( fusion TopWaterfall & item Flippers ) | ||
node TopWaterLand: | ||
door TopCaveBottom | ||
Crest -> TopWaterLand | ||
TopWaterLand <-> TopWater: item Flippers | ||
node NorthPath: | ||
door TopCaveRight | ||
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||
node MiddleMain: | ||
door SouthWest | ||
target BottomCaveLeft | ||
lock SourceOfTheFlow | ||
node MiddleMainWallFusion: | ||
warp BottomCaveLeft | ||
MiddleMain -> MiddleMainWallFusion: open SourceOfTheFlow | ||
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||
node MiddleWater | ||
MiddleRight -> MiddleWater: item Flippers | ||
node MiddleHP: | ||
chest MiddleHP | ||
MiddleMain <-> MiddleHP: (item Cape & trick HardCapeJump) | ||
MiddleMain <-> MiddleWater: item Flippers | ||
MiddleWater <-> MiddleHp: item Flippers | ||
node MiddleDigCaveFusion | ||
node MiddleDigCaveFusionWarp: | ||
warp MiddleDigDoor | ||
node MiddleDigCaveFusionTarget: | ||
target MiddleDigDoor | ||
MiddleDigCaveFusionTarget -> MiddleDigCaveFusion: fusion MiddleDigCave | ||
MiddleDigCaveFusionTarget -> MiddleDigCaveFusionWarp: fusion MiddleDigCave | ||
MiddleDigCaveFusion -> MiddleDigCaveFusionWarp: item MoleMitts | ||
MiddleHP <-> MiddleDigCaveFusion: (fusion MiddleDigCave & item Cape) | ||
MiddleMain <-> MiddleDigCaveFusion: (fusion MiddleDigCave & item Cape & trick EasyCapeJump) | ||
MiddleWater -> MiddleDigCaveFusion: (fusion MiddleDigCave & item Flippers) | ||
MiddleDigCaveFusionTarget -> MiddleWater: item Flippers | ||
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||
node MiddleChestLedge: | ||
chest MiddleLedgeChest | ||
door MiddleLedgeCave | ||
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||
node TopCaveLedge: | ||
door TopCaveLadder | ||
door TopCaveLeft | ||
door TopCaveWest | ||
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node NorthPath: | ||
door TopCaveEast | ||
target North | ||
node North: | ||
door North | ||
warp North | ||
NorthPath <-> North: item GripRing | ||
node TopCaveLedge +: warp Virtual.Zeffa.FluteAway | ||
node TopWaterLand +: warp Virtual.Zeffa.FluteAway | ||
node NorthPath +: warp Virtual.Zeffa.FluteAway | ||
node Crest +: warp Virtual.Zeffa.FluteAway | ||
node Bottom +: warp Virtual.Zeffa.FluteAway | ||
node BottomEast +: warp Virtual.Zeffa.FluteAway | ||
node MiddleRight +: warp Virtual.Zeffa.FluteAway | ||
node MiddleChestLedge +: warp Virtual.Zeffa.FluteAway | ||
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||
node TopCaveLedge +: entrance Virtual.Zeffa.FluteAway | ||
node TopWaterLand +: entrance Virtual.Zeffa.FluteAway | ||
node NorthPath +: entrance Virtual.Zeffa.FluteAway | ||
node Crest +: entrance Virtual.Zeffa.FluteAway | ||
node Bottom +: entrance Virtual.Zeffa.FluteAwayv | ||
node BottomEast +: entrance Virtual.Zeffa.FluteAway | ||
node MiddleRight +: entrance Virtual.Zeffa.FluteAway | ||
node MiddleChestLedge +: entrance Virtual.Zeffa.FluteAway |