+++ ++++ +++++++ ++ +++++++++ +++++++++ ++++ ++++++ ++++++ ++++++++ ++++++++ +++ ++++++++++++ ++++ +++++++++++++ +++++ +++++++++++++++++++++ +++++++++++++++++++++ ++++++++++++++++++ ++++++++++++++ ++++++++++++ +++++++++++ ++++++++++++ +++++++++++++++ ..|''|| '||''|. '||''''| '||''''| || +++++++++++++++++++ .|' || || || || . || . .. ... ... . ... .. ... .... +++++++++++++++++++++ || || ||...|' ||''| ||''| || || || || || || || .|...|| ++++++++ ++++++++ '|. || || || || || || |'' || || || || ++++++++ +++++++ ''|...|' .||. .||.....| .||.....| .||. ||. '||||. .||. .||. ||. '|...' ++++++++ +++++++ .|....' +++++++++ ++++++++++++++++++ ++++++++ ++++++++++++++++++++++++ +++++++ ++++++ ++++++++++++++++++++++++++++ ++++++++ +++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++
Observer Pattern Embedded Engine — Fully statically allocated call-back and data management system for embedded C++ applications with RTOS.
WIP.