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move pyPH wiki pages to pyPH
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notnotmelon committed Jan 12, 2024
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7 changes: 0 additions & 7 deletions locale/en/tips.cfg
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Expand Up @@ -14,10 +14,6 @@ beacon=[item=beacon] AM:FM Beacons
rawores=Raw ores
big-mines=[item=ore-lead] Big mines

petroleumhandling=Petroleum handling
bitumen-seep=[item=tar-seep-mk01] Bitumen seeps
tholin=[fluid=proto-tholins] Tholins

[pywiki-descriptions]
ash=Most inorganic fuels such as [item=coal] now produce [item=ash] when burnt, much like how [item=uranium-fuel-cell] produces [item=used-up-uranium-fuel-cell] on consumption.\n\nAsh management is a central part of the early game, as it will eventually jam machines if not removed from the output slot. [item=burner-inserter] can have a filter set to automatically remove ash. [entity=solid-separator] can help to repurpose some of the ash into ores.
mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike in the base game, it does not need to be fueled. It's speed is around 0.6 items per second. It now also functions as a filter inserter, so you can whitelist or blacklist one item.\n\n[item=inserter] also gets a filter slot, has a speed of 1.2 items per second, but still needs electricity.\n[item=long-handed-inserter] moves 1.2 items per second, and is unchanged otherwise.\n[item=fast-inserter] and [item=filter-inserter] move 2.4 items per second, and are unchanged otherwise.
Expand All @@ -27,9 +23,6 @@ combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbin

big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine]. These big mines will require canned fuels inside an [item=empty-fuel-canister].\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1].

bitumen-seep=[entity=bitumen-seep] can spawn on the map. These mark underground hydrocarbon deposits. You can build one of [entity=bitumen-seep-mk01], [entity=tar-seep-mk01] or [entity=natural-gas-seep-mk01] over these.\n\nYou first have to feed these buildings with a drilling fluid, like [fluid=drilling-fluid-0]. The building does not produce anything at this point, since you're drilling for resources. Eventually, you will reach the underground deposit, and the building will stop needing drilling fluids, but instead yield [fluid=crude-oil], [fluid=tar] or [fluid=raw-gas], respectively, depending on the type of building you built.\n\nThe amount of resource spawned depends on:\n - The level of drilling fluid D ((between 1 and 4) * 4).\n - The level of the building B ((between 1 and 4) * 4).\n - A random number R between 4 and 16.\n\nThe number of drill cycles is then 40,000 * D * B * R.\n\nEvery drilling cycle results in 100 of the desired fluid. The speed of the building determines the number of drilling cycles per second.
tholin=Nauvis' atmosphere is rich in tholins, which can be used to craft a variety of gases. In order to create [fluid=tholins], you need to launch a [item=capsule] with a rocket using a [entity=rocket-silo]. It will gather up the tholins present in the atmosphere for you to use.\n\nTholins can be processed into several useful gasses:\n\n[technology=tholin-mk01]:\n[fluid=carbon-dioxide] [fluid=nitrogen] [fluid=hydrogen]\n\n[technology=tholin-mk02]:\n[fluid=chlorine] [fluid=acetylene] [fluid=acidgas] [fluid=ammonia] [fluid=carbon-dioxide] [fluid=benzene]\n\n[technology=tholin-mk03]:\n[fluid=cyanic-acid] [fluid=carbon-dioxide] [fluid=ethylene] [fluid=methane] [fluid=syngas] [fluid=acetone]\n[fluid=methanal] [fluid=methanol] [fluid=propene] [fluid=refsyngas]\n\n[technology=tholin-mk04]:\n[fluid=deuterium] [fluid=glycerol] [fluid=helium3] [fluid=olefin]
[pywiki-statistics]
info=Welcome to the Pyanodon Codex. This book contains helpful information to your success in pY mods.
info-2=Certain pages are interactive and can influence the efficiency of your factory.
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