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Rendering refactoring (openscad#5533)
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Original file line number | Diff line number | Diff line change |
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#version 120 | ||
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uniform vec3 frag_idcolor; | ||
void main() { | ||
gl_FragColor = vec4(frag_idcolor, 1.0); | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,5 @@ | ||
#version 120 | ||
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void main() { | ||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#version 110 | ||
#version 120 | ||
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uniform vec4 color1, color2; | ||
varying vec3 vBC; | ||
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