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Rust implementation of "The Implementation of a Scalable Texture Cache" by Matt Pharr

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Texture Cache

An implementation of the paper "The Implementation of a Scalable Texture Cache" by Matt Pharr.

Roadmap

  • Reduce the number of unsafe blocks
  • Make benchmark tests
  • Properly implement read-copy-update
  • Experiment with cache size, tabulate miss rate and total I/O
  • Complete maketiled executable implementation
  • Finish the exercises in the paper for next steps

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Rust implementation of "The Implementation of a Scalable Texture Cache" by Matt Pharr

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