Skip to content

Settings

mika edited this page Jan 30, 2020 · 3 revisions

Viewer Inspector

Settings

  • FilePath: Path to PCAP file (Note: If you want to load from StreamingAssets/ folder, no need to enter full path, just the path under StreamingAssets/)
  • LoadAtStart: Should we load PCAP file in Start() method, if disabled, you need to call CallThreadedPCAPReader() yourself
  • CloudMaterial: Material (and shader) used for point cloud rendering
  • CloneMaterial: Creates clone of the assigned material, Required if you have multiple viewers in same scene

Visibility

  • DisplayPoints: If disabled, doesnt draw points (not very useful)
  • RenderOnlyMainCam: If disabled, renders to other cameras also (which doubles the rendering cost)

Rendering

  • UseMeshRendering: Draws point cloud using regular MeshRenderer (reguired for Android). Allows also to draw on depthtexture, if you need to use post processing like SSAO
  • UseCommandBuffer: Use camera commandbuffer to draw points, allows setting specific pass when the points are drawn
  • CamDrawPass: Camera pass to draw
  • ForceDepthBufferPass: If enabled, draws the point cloud into depth pass separately
  • CamDepthPass: Camera depth pass to draw into depth texture
  • AdditionalCameras: If you need to draw into multiple cameras using CommandBuffer, assign the cameras here

Playback

Screenshot

Settings

Clone this wiki locally