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Virtual Reality (VR)
mika edited this page Apr 16, 2024
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Tips for using Velodyne Viewer with VR
- From Project Settings/XR Plugin management/ can toggle between MultiPass and SinglePass
- Some materials/shaders only work with MultiPass rendering
- If you use DX11 rendering and SinglePass, assign "Velodyne_DX11_Uber (VR SinglePass)" as Cloud Material
- If [x] Mesh Rendering is enabled, use MultiPass rendering OR singlepass with Mesh/Velodyne_Mesh_Uber (VR SinglePass).material