With this add-on you can bake all your PBR map textures with a single click.
You can have multiple materials, but all of them should use the Principled Shader. You don't need to add an active Texture Image node to specify where to bake your textures. That is specified in the bake options.
- Option to automatically generate the texture names (by appending a suffix to the base name).
- Pack the metallic, roughness and ambient occlusion channels into a single texture.
- Albedo
- Metallic
- Roughness
- Ambient Occlusion
- Normal map
- Subsurface scattering