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document unknown members of Peahat
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Henny022p committed Jan 12, 2025
1 parent ca873e6 commit f3365f1
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Showing 3 changed files with 97 additions and 71 deletions.
2 changes: 1 addition & 1 deletion assets/assets.json
Original file line number Diff line number Diff line change
Expand Up @@ -3931,7 +3931,7 @@
"type": "animation"
},
{
"path": "peahat/gUnk_080CA5D4.bin",
"path": "peahat/gPeahatChargeDirectionOffsets.bin",
"start": 828884,
"size": 2
},
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4 changes: 2 additions & 2 deletions data/animations/enemy/peahat.s
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@
.section .rodata
.align 2

gUnk_080CA5D4:: @ 080CA5D4
.incbin "peahat/gUnk_080CA5D4.bin"
gPeahatChargeDirectionOffsets:: @ 080CA5D4
.incbin "peahat/gPeahatChargeDirectionOffsets.bin"

gSpriteAnimations_Peahat_0:: @ 080CA5D6
.include "animations/gSpriteAnimations_Peahat_0.s"
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162 changes: 94 additions & 68 deletions src/enemy/peahat.c
Original file line number Diff line number Diff line change
Expand Up @@ -11,22 +11,49 @@
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
/**
* While flying around the Peahat will gradually change direction using this value.
* Changes between 2 and -2 at
* random intervals.
*/
/*0x80*/ u8 directionDelta;
/**
* Controls if the Peahat will move up and down while flying.
*/
/*0x81*/ bool8 moveUpAnDown;
/**
* The Peahat is currently flying.
*/
/*0x82*/ bool8 flying;
/**
* The Peahat will continue flying around for this period before considering to charge again.
*/
/*0x83*/ u8 flyTimer;
} PeahatEntity;

enum PeahatActions {
PeahatActionInitialize,
PeahatActionFly,
PeahatActionChargeStart,
PeahatActionChargeTarget,
PeahatActionChargeEnd,
PeahatActionStunned,
PeahatActionRepairPropeller,
PeahatActionRecover,
PeahatActionHop,
PeahatActionTakeoff,
};

extern void (*const Peahat_Functions[])(PeahatEntity*);
extern void (*const gPeahatPropellerFunctions[])(PeahatEntity*);
extern void (*const gPeahatActions[])(PeahatEntity*);
extern void (*const gUnk_080CA5BC[])(PeahatEntity*);
extern void (*const gPeahatOnGrabbedSubactions[])(PeahatEntity*);

extern const s8 gPeahatFlightHeights[];
extern const s8 gUnk_080CA5D4[];
extern const s8 gPeahatChargeDirectionOffsets[];

void sub_080205F8(PeahatEntity* this);
void sub_08020604(PeahatEntity* this);
void Peahat_EndCharge(PeahatEntity* this);
void Peahat_UpdateDirection(PeahatEntity* this);

enum {
PeahatForm_Torso,
Expand All @@ -53,39 +80,39 @@ void Peahat(PeahatEntity* this) {

void Peahat_OnTick(PeahatEntity* this) {
gPeahatActions[super->action](this);
if (this->unk_81)
if (this->moveUpAnDown)
super->z.HALF.HI = gPeahatFlightHeights[(super->subtimer++ & 0x30) >> 4];
}

void Peahat_OnCollision(PeahatEntity* this) {
if (this->unk_82) {
if (this->flying) {
if (super->contactFlags == (CONTACT_NOW | 0x14)) {
Entity* entity = CreateEnemy(PEAHAT, PeahatForm_Propeller);
if (entity != NULL) {
CopyPosition(super, entity);
entity->z.HALF.HI -= 8;
}
this->unk_82 = 0;
this->flying = FALSE;
super->animationState = PeahatAnimation_SlicedPropeller;
super->action = 5;
super->action = PeahatActionStunned;
super->speed = 0x80;
super->iframes = -30;
this->unk_81 = 0;
this->moveUpAnDown = FALSE;
InitializeAnimation(super, super->animationState);
} else if (super->contactFlags == (CONTACT_NOW | 0x1b)) {
super->animationState = PeahatAnimation_BrokenPropeller;
super->action = 5;
super->action = PeahatActionStunned;
super->speed = 0x80;
super->iframes = -30;
this->unk_81 = 0;
this->moveUpAnDown = FALSE;
InitializeAnimation(super, super->animationState);
} else if (super->contactFlags == CONTACT_NOW) {
if (super->animationState == PeahatAnimation_Flying) {
super->action = 1;
super->action = PeahatActionFly;
super->timer = 30;
super->speed = 0x80;
super->direction = -1;
this->unk_83 = 0x78;
this->flyTimer = 120;
GetNextFrame(super);
}
}
Expand All @@ -101,37 +128,37 @@ void Peahat_OnGrabbed(PeahatEntity* this) {
if (2 >= super->subAction && !sub_0806F520(super))
return;

gUnk_080CA5BC[super->subAction](this);
gPeahatOnGrabbedSubactions[super->subAction](this);
}

void sub_080200B4(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction0(PeahatEntity* this) {
super->subAction = 1;
super->gustJarTolerance = 60;
if (super->animationState == PeahatAnimation_Flying) {
super->animationState = PeahatAnimation_BrokenPropeller;
super->action = 5;
super->action = PeahatActionStunned;
super->hitType = 0x71;
this->unk_81 = 0;
this->moveUpAnDown = FALSE;
InitializeAnimation(super, super->animationState);
}
}

void sub_080200E4(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction1(PeahatEntity* this) {
sub_0806F4E8(super);
}

void sub_080200EC(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction2(PeahatEntity* this) {
sub_0806F3E4(super);
}

void sub_080200F4(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction3(PeahatEntity* this) {
COLLISION_OFF(super);
}

void nullsub_5(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction4(PeahatEntity* this) {
}

void sub_08020104(PeahatEntity* this) {
void Peahat_OnGrabbed_Subaction5(PeahatEntity* this) {
if (super->flags & ENT_COLLIDE) {
COLLISION_ON(super);
super->gustJarState &= 0xfb;
Expand All @@ -142,25 +169,25 @@ void sub_08020104(PeahatEntity* this) {

void Peahat_Initialize(PeahatEntity* this) {
sub_0804A720(super);
super->action = 1;
super->action = PeahatActionFly;
super->timer = 16;
super->subtimer = Random();
super->direction = Random() & 0x1f;
super->gustJarFlags = 18;
this->unk_80 = (Random() & 1) ? 2 : -2;
this->unk_81 = 1;
this->unk_82 = 1;
this->directionDelta = (Random() & 1) ? 2 : -2;
this->moveUpAnDown = TRUE;
this->flying = TRUE;
super->animationState = PeahatAnimation_Flying;
InitializeAnimation(super, super->animationState);
}

void Peahat_Fly(PeahatEntity* this) {
if (this->unk_83)
this->unk_83--;
if (this->flyTimer)
this->flyTimer--;

if (sub_08049FDC(super, 1)) {
if (this->unk_83 == 0 && (super->subtimer & 0xf) == 0 && sub_08049F1C(super, gEnemyTarget, 0x30)) {
super->action = 2;
if (this->flyTimer == 0 && (super->subtimer & 0xf) == 0 && sub_08049F1C(super, gEnemyTarget, 0x30)) {
super->action = PeahatActionChargeStart;
super->subAction = Random() & 3;
super->timer = 60;
super->speed = 160;
Expand All @@ -169,9 +196,9 @@ void Peahat_Fly(PeahatEntity* this) {

if (--super->timer == 0) {
super->timer = 16;
sub_08020604(this);
Peahat_UpdateDirection(this);
if ((Random() & 3) == 0) {
this->unk_80 = (Random() & 1) ? 2 : -2;
this->directionDelta = (Random() & 1) ? 2 : -2;
}
}

Expand All @@ -184,15 +211,14 @@ void Peahat_ChargeStart(PeahatEntity* this) {
if (--super->timer) {
UpdateAnimationVariableFrames(super, 4 - ((super->timer >> 4) & 0x3));
return;
} else {
super->action = 3;
super->timer = 120;
super->speed = 192;
super->direction =
(GetFacingDirection(super, gEnemyTarget) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
}
super->action = PeahatActionChargeTarget;
super->timer = 120;
super->speed = 192;
super->direction = (GetFacingDirection(super, gEnemyTarget) + gPeahatChargeDirectionOffsets[Random() & 1]) &
(0x3 | DirectionNorthWest);
} else {
sub_080205F8(this);
Peahat_EndCharge(this);
}

UpdateAnimationVariableFrames(super, 4);
Expand All @@ -201,7 +227,7 @@ void Peahat_ChargeStart(PeahatEntity* this) {
void Peahat_ChargeTarget(PeahatEntity* this) {
if (sub_08049FDC(super, 1)) {
if (--super->timer == 0) {
sub_080205F8(this);
Peahat_EndCharge(this);
}
if (super->timer > 60) {
if (super->timer & 1)
Expand All @@ -212,17 +238,17 @@ void Peahat_ChargeTarget(PeahatEntity* this) {
}
ProcessMovement2(super);
} else {
sub_080205F8(this);
Peahat_EndCharge(this);
}
UpdateAnimationVariableFrames(super, 4);
}

void Peahat_ChargeEnd(PeahatEntity* this) {
if (--super->timer == 0) {
super->action = 1;
super->action = PeahatActionFly;
super->timer = 1;
super->speed = 128;
this->unk_83 = 120;
this->flyTimer = 120;
GetNextFrame(super);
} else {
if (super->timer & 1)
Expand All @@ -239,7 +265,7 @@ void Peahat_Stunned(PeahatEntity* this) {
switch (super->animationState) {
default:
if (BounceUpdate(super, Q_8_8(24.0)) == BOUNCE_DONE_ALL) {
super->action = 6;
super->action = PeahatActionRepairPropeller;
super->timer = 240;
super->subtimer = 10;
super->hitType = 0x71;
Expand All @@ -254,7 +280,7 @@ void Peahat_Stunned(PeahatEntity* this) {
case PeahatAnimation_SlicedPropeller:
GravityUpdate(super, Q_8_8(28.0));
if (super->z.HALF.HI == 0) {
super->action = 7;
super->action = PeahatActionRecover;
super->timer = 150;
super->subtimer = 10;
super->hitType = 0x71;
Expand All @@ -269,7 +295,7 @@ void Peahat_RepairPropeller(PeahatEntity* this) {
}

if (sub_0800442E(super) || (--super->timer == 0)) {
super->action = 9;
super->action = PeahatActionTakeoff;
super->zVelocity = Q_16_16(1.5);
super->direction = Random() & 0x1f;
EnemyDetachFX(super);
Expand All @@ -284,7 +310,7 @@ void Peahat_Recover(PeahatEntity* this) {
}

if (sub_0800442E(super) || (--super->timer == 0)) {
super->action = 8;
super->action = PeahatActionHop;
super->timer = 240;
super->direction = Random() & 0x1f;
EnemyDetachFX(super);
Expand All @@ -295,7 +321,7 @@ void Peahat_Hop(PeahatEntity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
if (super->frame & ANIM_DONE) {
super->action = 9;
super->action = PeahatActionTakeoff;
super->zVelocity = Q_16_16(1.5);
super->animationState = PeahatAnimation_NewPropeller;
InitializeAnimation(super, super->animationState);
Expand All @@ -319,10 +345,10 @@ void Peahat_Hop(PeahatEntity* this) {
void Peahat_Takeoff(PeahatEntity* this) {
GetNextFrame(super);
if (super->frame & ANIM_DONE) {
super->action = 1;
super->action = PeahatActionFly;
super->hitType = 0x70;
this->unk_82 = 1;
this->unk_81 = 1;
this->flying = TRUE;
this->moveUpAnDown = TRUE;
super->animationState = PeahatAnimation_Flying;
InitializeAnimation(super, super->animationState);
} else if (super->frame & 1) {
Expand All @@ -334,7 +360,7 @@ void Peahat_Takeoff(PeahatEntity* this) {
}

void PeahatPropeller_Initialize(PeahatEntity* this) {
super->action = 1;
super->action = PeahatActionFly;
super->timer = 240;
super->subtimer = 40;
super->spriteSettings.draw = 1;
Expand Down Expand Up @@ -363,16 +389,16 @@ void PeahatPropeller_Fly(PeahatEntity* this) {
}
}

void sub_080205F8(PeahatEntity* this) {
super->action = 4;
void Peahat_EndCharge(PeahatEntity* this) {
super->action = PeahatActionChargeEnd;
super->timer = 60;
}

void sub_08020604(PeahatEntity* this) {
void Peahat_UpdateDirection(PeahatEntity* this) {
if (!sub_08049FA0(super) && (Random() & 3)) {
super->direction = sub_08049EE4(super);
} else {
super->direction += this->unk_80;
super->direction += this->directionDelta;
super->direction &= (0x3 | DirectionNorthWest);
}
}
Expand Down Expand Up @@ -409,17 +435,17 @@ const s8 gPeahatFlightHeights[] = {
-5, -6, -7, -6,
};

void (*const gUnk_080CA5BC[])(PeahatEntity*) = {
sub_080200B4,
sub_080200E4,
sub_080200EC,
sub_080200F4,
nullsub_5,
sub_08020104,
void (*const gPeahatOnGrabbedSubactions[])(PeahatEntity*) = {
Peahat_OnGrabbed_Subaction0,
Peahat_OnGrabbed_Subaction1,
Peahat_OnGrabbed_Subaction2,
Peahat_OnGrabbed_Subaction3,
Peahat_OnGrabbed_Subaction4,
Peahat_OnGrabbed_Subaction5,
};

/* Alignment issue
const s8 gUnk_080CA5D4[] = {
const s8 gPeahatChargeDirectionOffsets[] = {
4, -4,
};
*/
Expand Down

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