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[v1.1] Integration with event system

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@AnidemDex AnidemDex released this 28 Dec 01:01
· 12 commits to main since this release

In this version, we added an integration with EventSystem, allowing you to had a DialogSystem to your games. No more time wasting making your own, worrying about how to save dialogues or how to make a dialog node 😎👌

What is new?

Added:

  • Reference hint in PortraitManager. Now the reference rect node that were used previously is built-in directly on the node, letting you modify it directly in PortraitManager.
  • Integration with EventSystem. Use Textalog not only as a Dialog Node, but as a Dialog System too #56.
  • Character Inspector. Now the character has its own inspector, to display portraits in a proper way. #65
  • DialogManager node now can produce blip sounds. We've added some useful methods to make the node "blip" on certain conditions.

Want to see the whole changelog? Take a look on the documentation, the Changelog section.

Full Changelog by git history: v1.0...v1.1