[v1.1] Integration with event system
In this version, we added an integration with EventSystem, allowing you to had a DialogSystem to your games. No more time wasting making your own, worrying about how to save dialogues or how to make a dialog node 😎👌
What is new?
Added:
- Reference hint in PortraitManager. Now the reference rect node that were used previously is built-in directly on the node, letting you modify it directly in PortraitManager.
- Integration with EventSystem. Use Textalog not only as a Dialog Node, but as a Dialog System too #56.
- Character Inspector. Now the character has its own inspector, to display portraits in a proper way. #65
DialogManager
node now can produce blip sounds. We've added some useful methods to make the node "blip" on certain conditions.
Want to see the whole changelog? Take a look on the documentation, the Changelog section.
Full Changelog by git history: v1.0...v1.1