Releases: AnidemDex/Godot-DialogPlugin
[v1.1.2] Update events
What's Changed
- Reuse the already created node in
PortraitManager.add_portrait
and avoid removing the portrait inCharacterJoin
by @Crystalwarrior in #78 - Update event system to 1.4.1 by @AnidemDex in #83
- Update events by @AnidemDex in #82
Full Changelog: v1.1.1...v1.1.2
[v1.1.1] Quick Fix 🔩
This release fix a little issue that was related to character events not being able to set the portrait.
Want to see the whole changelog? Take a look on the documentation, the Changelog section.
Full Changelog: v1.1...v1.1.1
[v1.1] Integration with event system
In this version, we added an integration with EventSystem, allowing you to had a DialogSystem to your games. No more time wasting making your own, worrying about how to save dialogues or how to make a dialog node 😎👌
What is new?
Added:
- Reference hint in PortraitManager. Now the reference rect node that were used previously is built-in directly on the node, letting you modify it directly in PortraitManager.
- Integration with EventSystem. Use Textalog not only as a Dialog Node, but as a Dialog System too #56.
- Character Inspector. Now the character has its own inspector, to display portraits in a proper way. #65
DialogManager
node now can produce blip sounds. We've added some useful methods to make the node "blip" on certain conditions.
Want to see the whole changelog? Take a look on the documentation, the Changelog section.
Full Changelog by git history: v1.0...v1.1
[1.0] First stable release!
This is the first stable release (yay 🥳). To manage to release this, many things were removed to add them later on 1.x versions (like, the timelines).
What's Changed
- Added:
DialogNode
node classDialogBubble
node classPortraitManager
node classDialogManager
node classOptionManager
node classPortrait
resource classCharacter
resource class- DialogNode customization through themes
- Removed:
- Literally everything from
dialog_plugin
folder. Take a look on previous pre-release versions to see what exactly were removed. Those features will be reimplemented in future minor versions.
- Literally everything from
New Contributors
- @Crystalwarrior made their first contribution in #27
- @ultrazar made their first contribution in #47
Full Changelog in by git history (note that this branch was redone in fd8d4a4) : v0.2.0...v1.0
[v0.3.1] Fix update
Bugfixes update!
- Now you can drag events from buttons (again)
- Now you can create Characters (again) without being locked out of the tool.
- Improvements to Drag&Drop
Want to see the whole changelog? Take a look on the documentation, the Changelog section.
[v0.3.0] Still testing before 1.0
Who said maintaining a program was easy?
We are still very excited to release version 1.0 but we will not get carried away and release something that is not debugged.
What is new?
- Improve loading time for the character and timeline editors.
- Autogenerated editor event nodes
- Some changes was made for Character resources.
Want to see the whole changelog? Take a look on the documentation, the Changelog section.
Installation
Download the attached .zip file, and extract the addons folder in your project folder. More information in the documentation page.
[v0.2.0] Pre-1.0-Release
We are close to launching version 1.0, and this would not be possible without the help of those who have been reviewing the content of what I was creating.
I must thank a lot to CrystalWarrior, who was reviewing every point since v0.1.2 while I was developing this version.
What is new?
- There is A LOT of new content and changes. Please, take a look on changelog to see what is new.
Now we have an official documentation! All the information about the plugin you will find it organized in the documentation page.
Installation
Download the attached .zip file, and extract the addons folder in your project folder. More information in the documentation page.
[v0.1.4] Translations version
What is new?
- Translations added.
Take a look on CHANGELOG.md to see the whole changes.
Installation
Download the attached .zip file, and extract the addons
folder in your project folder. More information in README file.
[v0.1.0] First Release
Finally (after some non sleep days) I come with this release, wich only contains the tools that'll be the base for every other version.
What is new?
There is A-LOT of things here. They're resumed on README file, and every tool will be inside the DOCS (eventually).
I tried to make the classes and functions self-explanatory as possible, but there's a trick if you try to create custom event nodes. That'll be my top documentation priority.