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Add more types of generators #75618
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Add more types of generators #75618
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Appliance/Power Grid
Anything to do with appliances and power grid
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Aug 12, 2024
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Basic beach decorations
[Magiclysm] Fix animist convert spell missing damage type
* Rip out tr_ledge hack * Make non Character creatures fall again * Typify and rename ledge -> try_fall * Add tr_ledge obsoletion * Remove t_hole * Fix climbing down triggering falling first resulting in you burying yourself * Update map.cpp * Fix being grapple pulled off a roof sending you into the ground * Fix spawned NPCs not falling until they move * Fix spawned monsters not falling until they move Not the most ideal looking spot for this but its the only place all the calls I could find filter down to * Fix a test expecting spawned NPCs to float * Another test that expects floating to be fine * Appease our clang overlords * More appeasement * Did you know stashing changes for one branch on another by accident and forgetting about them is not great? * More fixes * Appease our clang overlords * Fix some since typified stuff
Don't assign missions during testing, for real this time
* typified character.h + npc.h * demanded collateral change * demanded collateral change
* Initial commit * Tweaks * Treant grabbing * Change mana cost * Raise Awakening of the Forest Guardian Difficulty * Add Flames of the Apocalypse * Add missing RANDOM_DAMAGE to Flames of the Apocalypse
clang-tidy ui.cpp
…_transform-tests Structure Damage: Car Crashes, migration to ter_furn_transform to retain terrains
…on overlay (CleverRaven#78651) * Fix * Kick tests
…seful keybind desciptors
* Initial commit * Fix error
Correct some canning recipes
* Better skill requirement UI for martial arts Borrow strings from crafting UI to show skills that you have minimum requirements to show as green/red. Goal is to make easier to scan what you can actually do. * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
…-air Suppress debug message when dragging furniture off the ledge
Update weapon_copy_extensions.json
Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Remove a few nonsense recipes * Lint The welding goggles were removed from part of the recipe as they'd be too dark to see through reliably
…rice-adjustments [Magiclysm] More Forge price adjustments
Fix title menu tileset layering error
Eyebot removal from Lore Doc
…lades summon (CleverRaven#78826) * Initial commit * Add pet subspell component * Edit atack conditions * Edit description * Edit weight ratio
Scale spell window to spell list and terminal size
* Add new variants of Everburning light sources, Two new Statues, and a Taxidermy Owlbear * Add New Forge alongside existing forge while migration occurs * Increase light emitted from new Everburning light sources. Make it possible to move through the candelabra * Fix lighting around the forge and re-export the map * Remove old forge, migrate content into new forge. Update all references to new forge mapgen * Re-add Forge Trap and Populate forge with Dwarves and automata * Lint Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Lint Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Randomize Flowers in forge * Increase number of loot zones. NPCs can now use all the shelves and displays in their shop area. * CDDA Tests bully me for number of spaces in furniture desc * Spell Correction so CDDA doesn't bully me * Forge Lords don't store items where they can't see them. * Lint Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Vault Emits Vault Air on tiles * EOC spritzes you with safe shopping experience whenever you are in the forge. * Migrate the Old Forge OMTs for existing saves. * Fix Map using solid rock on a level where soil should be present --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Initial commit * Lock storage room door * Swap upstairs position of toilet and sink * Slightly reduce spell odds in locked room * Reconfigure downstairs bathroom * Further bathroom reconfigurations * Glass wall upstairs in bigshot offices * Kick tests
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Appliance/Power Grid
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Summary
Content "More generator types"
Purpose of change
More = better
Describe the solution
power
field does (probably changes consumption rate of fuel consumption?)Testing
Installed, put fuel, seems to work